PrusaSlicer-NonPlainar/lib/Slic3r
2011-10-12 14:54:49 +02:00
..
ExtrusionPath Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Fill Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
Geometry Require Math::Clipper 1.02 otherwise fail with a hard error 2011-10-11 17:56:56 +02:00
GUI Moved Temperature under filament options 2011-10-09 22:29:13 +02:00
Line Bugfixes and improvements in surface detection 2011-10-04 22:27:45 +02:00
Polyline More fixes. 2011-10-10 17:27:00 +02:00
Surface Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
Config.pm Moved Temperature under filament options 2011-10-09 22:29:13 +02:00
Extruder.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
ExtrusionLoop.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
ExtrusionPath.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Fill.pm Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
Geometry.pm Some compatibility bugs. Slic3r will still fail hard with non-manifold objects 2011-10-11 15:51:08 +02:00
GUI.pm GUI fixes for Windows 2011-10-03 13:08:43 +02:00
Layer.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Line.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Perimeter.pm Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
Point.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Polyline.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Print.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Skein.pm Completely rewritten the slicing algorithm 2011-10-09 19:47:21 +02:00
STL.pm Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Surface.pm Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
SVG.pm Some compatibility bugs. Slic3r will still fail hard with non-manifold objects 2011-10-11 15:51:08 +02:00