PrusaSlicer-NonPlainar/resources
Lukáš Hejl bad51cdb52 OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
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data Hint notification 2021-07-29 13:20:50 +02:00
fonts
icons Update item info notification with icon 2021-07-29 16:52:08 +02:00
localization Korean localization addition update (#6314) 2021-07-08 17:05:15 +02:00
profiles Added multiple add:north and Extrudr filament profiles. Updated support head settings (SL1S). 2021-07-22 16:51:03 +02:00
shaders OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU. 2021-08-02 14:59:03 +02:00
shapes GalleryDialog: Changes the paths to the system and custom galleries 2021-07-14 17:41:37 +02:00
udev