PrusaSlicer-NonPlainar/deps/CMakeLists.txt
2019-03-25 11:41:16 +01:00

90 lines
3.5 KiB
CMake
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#
# This CMake project downloads, configures and builds Slic3r PE dependencies on Unix and Windows.
#
# When using this script, it's recommended to perform an out-of-source build using CMake.
#
# All the dependencies are installed in a `destdir` directory in the root of the build directory,
# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
# when building Slic3r - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
# Warning: On UNIX/Linux, you also need to set -DSLIC3R_STATIC=1 when building Slic3r.
#
# For better clarity of console output, it's recommended to _not_ use a parallelized build
# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
# if supported by the dependency.
#
# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
#
# WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
# therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
#
project(Slic3r-deps)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
include(ProcessorCount)
ProcessorCount(NPROC)
if (NPROC EQUAL 0)
set(NPROC 1)
endif ()
set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3.1 (Linux only)" OFF)
message(STATUS "Slic3r deps DESTDIR: ${DESTDIR}")
message(STATUS "Slic3r deps debug build: ${DEP_DEBUG}")
if (MSVC)
if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
set(DEPS_BITS 64)
include("deps-windows.cmake")
elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
set(DEPS_BITS 32)
include("deps-windows.cmake")
else ()
message(FATAL_ERROR "Unable to detect architecture")
endif ()
elseif (APPLE)
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
if (CMAKE_OSX_DEPLOYMENT_TARGET)
set(DEP_OSX_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
message("OS X Deployment Target: ${DEP_OSX_TARGET}")
else ()
# Attempt to infer the SDK version from the CMAKE_OSX_SYSROOT,
# this is done because wxWidgets need the min version explicitly set
string(REGEX MATCH "[0-9]+[.][0-9]+[.]sdk$" DEP_OSX_TARGET "${CMAKE_OSX_SYSROOT}")
string(REGEX MATCH "^[0-9]+[.][0-9]+" DEP_OSX_TARGET "${DEP_OSX_TARGET}")
if (NOT DEP_OSX_TARGET)
message(FATAL_ERROR "Could not determine OS X SDK version. Please use -DCMAKE_OSX_DEPLOYMENT_TARGET=<version>")
endif ()
message("OS X Deployment Target (inferred from default): ${DEP_OSX_TARGET}")
endif ()
include("deps-macos.cmake")
else ()
include("deps-linux.cmake")
endif()
add_custom_target(deps ALL
DEPENDS
dep_boost
dep_tbb
dep_libcurl
dep_wxwidgets
dep_gtest
dep_nlopt
dep_libpng
)
# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
# because they seem to generate bogus build files (possibly a bug in ExternalProject).