PrusaSlicer-NonPlainar/xs/xsp/Geometry.xsp
Vojtech Bubnik cc44089440 New BuildVolume class was created, which detects build volume type (rectangular,
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.

GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.

Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.

Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.

Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().

New Circle constructing functions: circle_ransac() and circle_taubin_newton().

New polygon_is_convex() test with unit tests.
2021-11-16 10:15:51 +01:00

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%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include "libslic3r/ShortestPath.hpp"
%}
%package{Slic3r::Geometry};
Pointfs arrange(size_t total_parts, Vec2d* part, coordf_t dist, BoundingBoxf* bb = NULL)
%code{%
Pointfs points;
if (! Slic3r::Geometry::arrange(total_parts, *part, dist, bb, points))
CONFESS("%zu parts won't fit in your print area!\n", total_parts);
RETVAL = points;
%};
%{
bool
directions_parallel(angle1, angle2)
double angle1
double angle2
CODE:
RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2);
OUTPUT:
RETVAL
bool
directions_parallel_within(angle1, angle2, max_diff)
double angle1
double angle2
double max_diff
CODE:
RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2, max_diff);
OUTPUT:
RETVAL
Clone<Polygon>
convex_hull(points)
Points points
CODE:
RETVAL = Slic3r::Geometry::convex_hull(points);
OUTPUT:
RETVAL
std::vector<Points::size_type>
chained_path(points)
Points points
CODE:
RETVAL = chain_points(points);
OUTPUT:
RETVAL
std::vector<Points::size_type>
chained_path_from(points, start_from)
Points points
Point* start_from
CODE:
RETVAL = chain_points(points, start_from);
OUTPUT:
RETVAL
double
rad2deg(angle)
double angle
CODE:
RETVAL = Slic3r::Geometry::rad2deg(angle);
OUTPUT:
RETVAL
double
rad2deg_dir(angle)
double angle
CODE:
RETVAL = Slic3r::Geometry::rad2deg_dir(angle);
OUTPUT:
RETVAL
double
deg2rad(angle)
double angle
CODE:
RETVAL = Slic3r::Geometry::deg2rad(angle);
OUTPUT:
RETVAL
Polygons
simplify_polygons(polygons, tolerance)
Polygons polygons
double tolerance
CODE:
Slic3r::Geometry::simplify_polygons(polygons, tolerance, &RETVAL);
OUTPUT:
RETVAL
IV
_constant()
ALIAS:
X = X
Y = Y
Z = Z
PROTOTYPE:
CODE:
RETVAL = ix;
OUTPUT: RETVAL
%}