PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
Enrico Turri d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00

1216 lines
39 KiB
C++

#include "libslic3r/libslic3r.h"
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include <GL/glew.h>
#include <wx/glcanvas.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_SVG_ICONS
const float GLGizmosManager::Default_Icons_Size = 64;
#endif // ENABLE_SVG_ICONS
GLGizmosManager::GLGizmosManager()
: m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_current(Undefined)
#if ENABLE_SVG_ICONS
, m_overlay_icons_size(Default_Icons_Size)
, m_overlay_scale(1.0f)
, m_overlay_border(5.0f)
, m_overlay_gap_y(5.0f)
, m_tooltip("")
{
}
#else
{
set_overlay_scale(1.0);
}
#endif // ENABLE_SVG_ICONS
GLGizmosManager::~GLGizmosManager()
{
reset();
}
bool GLGizmosManager::init(GLCanvas3D& parent)
{
#if !ENABLE_SVG_ICONS
m_icons_texture.metadata.filename = "gizmos.png";
m_icons_texture.metadata.icon_size = 64;
if (!m_icons_texture.metadata.filename.empty())
{
if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
{
reset();
return false;
}
}
#endif // !ENABLE_SVG_ICONS
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
m_background_texture.metadata.top = 16;
m_background_texture.metadata.right = 16;
m_background_texture.metadata.bottom = 16;
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
{
reset();
return false;
}
}
#if ENABLE_SVG_ICONS
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
#else
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
#else
gizmo = new GLGizmoScale3D(parent, 1);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
#else
gizmo = new GLGizmoRotate3D(parent, 2);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
{
reset();
return false;
}
if (!gizmo->init())
{
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
#else
gizmo = new GLGizmoFlatten(parent, 3);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoCut(parent, "cut.svg", 4);
#else
gizmo = new GLGizmoCut(parent, 4);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
#else
gizmo = new GLGizmoSlaSupports(parent, 5);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
return true;
}
#if ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_icon_size(float size)
{
if (m_overlay_icons_size != size)
{
m_overlay_icons_size = size;
m_icons_texture_dirty = true;
}
}
#endif // ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_scale(float scale)
{
#if ENABLE_SVG_ICONS
if (m_overlay_scale != scale)
{
m_overlay_scale = scale;
m_icons_texture_dirty = true;
}
#else
m_overlay_icons_scale = scale;
m_overlay_border = 5.0f * scale;
m_overlay_gap_y = 5.0f * scale;
#endif // ENABLE_SVG_ICONS
}
void GLGizmosManager::refresh_on_off_state(const Selection& selection)
{
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr))
{
if (!it->second->is_activable(selection))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
}
}
void GLGizmosManager::reset_all_states()
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
it->second->set_state(GLGizmoBase::Off);
it->second->set_hover_id(-1);
}
}
m_current = Undefined;
}
void GLGizmosManager::set_hover_id(int id)
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
it->second->set_hover_id(id);
}
}
void GLGizmosManager::enable_grabber(EType type, unsigned int id, bool enable)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(type);
if (it != m_gizmos.end())
{
if (enable)
it->second->enable_grabber(id);
else
it->second->disable_grabber(id);
}
}
void GLGizmosManager::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
}
void GLGizmosManager::update_data(GLCanvas3D& canvas)
{
if (!m_enabled)
return;
const Selection& selection = canvas.get_selection();
bool enable_move_z = !selection.is_wipe_tower();
enable_grabber(Move, 2, enable_move_z);
bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier();
for (int i = 0; i < 6; ++i)
{
enable_grabber(Scale, i, enable_scale_xyz);
}
if (selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_instance_scaling_factor());
set_rotation(Vec3d::Zero());
ModelObject* model_object = selection.get_model()->objects[selection.get_object_idx()];
set_flattening_data(model_object);
set_sla_support_data(model_object, selection);
}
else if (selection.is_single_volume() || selection.is_single_modifier())
{
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_volume_scaling_factor());
set_rotation(Vec3d::Zero());
set_flattening_data(nullptr);
set_sla_support_data(nullptr, selection);
}
else
{
set_scale(Vec3d::Ones());
set_rotation(Vec3d::Zero());
set_flattening_data(selection.is_from_single_object() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
set_sla_support_data(nullptr, selection);
}
}
bool GLGizmosManager::is_running() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}
bool GLGizmosManager::handle_shortcut(int key, const Selection& selection)
{
if (!m_enabled || selection.is_empty())
return false;
EType old_current = m_current;
bool handled = false;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
int it_key = it->second->get_shortcut_key();
if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
handled = true;
}
else if ((it->second->get_state() == GLGizmoBase::Off))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
handled = true;
}
}
}
if (handled && (old_current != Undefined) && (old_current != m_current))
{
GizmosMap::const_iterator it = m_gizmos.find(old_current);
if (it != m_gizmos.end())
it->second->set_state(GLGizmoBase::Off);
}
return handled;
}
bool GLGizmosManager::is_dragging() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
void GLGizmosManager::start_dragging(const Selection& selection)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->start_dragging(selection);
}
void GLGizmosManager::stop_dragging()
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->stop_dragging();
}
Vec3d GLGizmosManager::get_displacement() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
}
Vec3d GLGizmosManager::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
void GLGizmosManager::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
Vec3d GLGizmosManager::get_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}
void GLGizmosManager::set_rotation(const Vec3d& rotation)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}
Vec3d GLGizmosManager::get_flattening_normal() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
void GLGizmosManager::set_flattening_data(const ModelObject* model_object)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}
void GLGizmosManager::set_sla_support_data(ModelObject* model_object, const Selection& selection)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
}
// Returns true if the gizmo used the event to do something, false otherwise.
bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
{
if (!m_enabled)
return false;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->gizmo_event(action, mouse_position, shift_down);
return false;
}
void GLGizmosManager::render_current_gizmo(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render(selection);
}
void GLGizmosManager::render_current_gizmo_for_picking_pass(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render_for_picking(selection);
}
void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (!m_enabled)
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
do_render_overlay(canvas, selection);
glsafe(::glPopMatrix());
}
bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas)
{
Point pos(evt.GetX(), evt.GetY());
Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
Selection& selection = canvas.get_selection();
int selected_object_idx = selection.get_object_idx();
bool processed = false;
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it
processed = true;
m_mouse_capture.reset();
}
// mouse anywhere
if (evt.Moving())
m_tooltip = update_hover_state(canvas, mouse_pos);
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
m_mouse_capture.right = false;
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
if (!overlay_contains_mouse(canvas, mouse_pos))
{
// mouse is outside the toolbar
m_tooltip = "";
if (evt.LeftDown())
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown()))
// the gizmo got the event and took some action, there is no need to do anything more
processed = true;
else if (!selection.is_empty() && grabber_contains_mouse())
{
update_data(canvas);
selection.start_dragging();
start_dragging(selection);
if (m_current == Flatten)
{
// Rotate the object so the normal points downward:
selection.flattening_rotate(get_flattening_normal());
canvas.do_flatten();
wxGetApp().obj_manipul()->update_settings_value(selection);
}
canvas.set_as_dirty();
processed = true;
}
}
else if (evt.RightDown() && (selected_object_idx != -1) && (m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::RightDown))
// event was taken care of by the SlaSupports gizmo
processed = true;
else if (evt.Dragging() && (canvas.get_move_volume_id() != -1) && (m_current == SlaSupports))
// don't allow dragging objects with the Sla gizmo on
processed = true;
else if (evt.Dragging() && (m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown()))
{
// the gizmo got the event and took some action, no need to do anything more here
canvas.set_as_dirty();
processed = true;
}
else if (evt.Dragging() && is_dragging())
{
if (!canvas.get_wxglcanvas()->HasCapture())
canvas.get_wxglcanvas()->CaptureMouse();
canvas.set_mouse_as_dragging();
update(canvas.mouse_ray(pos), selection, evt.ShiftDown(), &pos);
switch (m_current)
{
case Move:
{
// Apply new temporary offset
selection.translate(get_displacement());
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
case Scale:
{
// Apply new temporary scale factors
selection.scale(get_scale(), evt.AltDown());
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
case Rotate:
{
// Apply new temporary rotations
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (evt.AltDown())
transformation_type.set_independent();
selection.rotate(get_rotation(), transformation_type);
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
default:
break;
}
canvas.set_as_dirty();
processed = true;
}
else if (evt.LeftUp() && is_dragging())
{
switch (m_current)
{
case Move:
{
canvas.disable_regenerate_volumes();
canvas.do_move();
break;
}
case Scale:
{
canvas.do_scale();
break;
}
case Rotate:
{
canvas.do_rotate();
break;
}
default:
break;
}
stop_dragging();
update_data(canvas);
wxGetApp().obj_manipul()->update_settings_value(selection);
// Let the platter know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
canvas.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
canvas.refresh_camera_scene_box();
processed = true;
}
else if (evt.LeftUp() && (m_current == SlaSupports) && !canvas.is_mouse_dragging())
{
// in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
// object moving or selecting is suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, evt.ShiftDown());
processed = true;
}
else if (evt.LeftUp() && (m_current == Flatten) && ((canvas.get_hover_volume_id() != -1) || grabber_contains_mouse()))
{
// to avoid to loose the selection when user clicks an object while the Flatten gizmo is active
processed = true;
}
}
else
{
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick())
{
m_mouse_capture.left = true;
m_mouse_capture.parent = &canvas;
processed = true;
if (!selection.is_empty())
{
update_on_off_state(canvas, mouse_pos, selection);
update_data(canvas);
canvas.set_as_dirty();
}
}
else if (evt.MiddleDown())
{
m_mouse_capture.middle = true;
m_mouse_capture.parent = &canvas;
}
else if (evt.RightDown())
{
m_mouse_capture.right = true;
m_mouse_capture.parent = &canvas;
}
else if (evt.LeftUp())
processed = true;
}
return processed;
}
bool GLGizmosManager::on_char(wxKeyEvent& evt, GLCanvas3D& canvas)
{
// see include/wx/defs.h enum wxKeyCode
int keyCode = evt.GetKeyCode();
int ctrlMask = wxMOD_CONTROL;
bool processed = false;
if ((evt.GetModifiers() & ctrlMask) != 0)
{
switch (keyCode)
{
case WXK_CONTROL_A:
{
// Sla gizmo selects all support points
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::SelectAll))
processed = true;
break;
}
}
}
else if (!evt.HasModifiers())
{
switch (keyCode)
{
// key ESC
case WXK_ESCAPE:
{
if ((m_current != SlaSupports) || !gizmo_event(SLAGizmoEventType::DiscardChanges))
reset_all_states();
processed = true;
break;
}
case WXK_RETURN:
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ApplyChanges))
processed = true;
break;
}
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
case WXK_DELETE:
#endif /* __APPLE__ */
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Delete))
processed = true;
break;
}
case 'A':
case 'a':
{
if (m_current == SlaSupports)
{
gizmo_event(SLAGizmoEventType::AutomaticGeneration);
// set as processed no matter what's returned by gizmo_event() to avoid the calling canvas to process 'A' as arrange
processed = true;
}
break;
}
case 'M':
case 'm':
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ManualEditing))
processed = true;
break;
}
}
}
if (!processed)
{
if (handle_shortcut(keyCode, canvas.get_selection()))
{
update_data(canvas);
processed = true;
}
}
if (processed)
canvas.set_as_dirty();
return processed;
}
bool GLGizmosManager::on_key(wxKeyEvent& evt, GLCanvas3D& canvas)
{
const int keyCode = evt.GetKeyCode();
bool processed = false;
if (evt.GetEventType() == wxEVT_KEY_UP)
{
if ((m_current == SlaSupports) && (keyCode == WXK_SHIFT) && gizmo_event(SLAGizmoEventType::ShiftUp))
// shift has been just released - SLA gizmo might want to close rectangular selection.
processed = true;
}
if (processed)
canvas.set_as_dirty();
return processed;
}
void GLGizmosManager::reset()
{
for (GizmosMap::value_type& gizmo : m_gizmos)
{
delete gizmo.second;
gizmo.second = nullptr;
}
m_gizmos.clear();
}
void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (m_gizmos.empty())
return;
float cnv_w = (float)canvas.get_canvas_size().get_width();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float zoom = canvas.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float height = get_total_overlay_height();
float width = get_total_overlay_width();
#if ENABLE_SVG_ICONS
float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
#else
float scaled_border = m_overlay_border * inv_zoom;
#endif // ENABLE_SVG_ICONS
float top_x = (-0.5f * cnv_w) * inv_zoom;
float top_y = (0.5f * height) * inv_zoom;
float left = top_x;
float top = top_y;
float right = left + width * inv_zoom;
float bottom = top - height * inv_zoom;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
#if ENABLE_SVG_ICONS
top_x += scaled_border;
top_y -= scaled_border;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
unsigned int icons_texture_id = m_icons_texture.get_id();
unsigned int tex_width = m_icons_texture.get_width();
unsigned int tex_height = m_icons_texture.get_height();
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
#else
top_x += m_overlay_border * inv_zoom;
top_y -= m_overlay_border * inv_zoom;
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.texture.get_id();
unsigned int texture_size = m_icons_texture.texture.get_width();
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
unsigned int sprite_id = it->second->get_sprite_id();
GLGizmoBase::EState state = it->second->get_state();
#if ENABLE_SVG_ICONS
float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
float v_top = sprite_id * v_icon_size;
float u_left = state * u_icon_size;
float v_bottom = v_top + v_icon_size;
float u_right = u_left + u_icon_size;
#else
float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
float v_top = sprite_id * uv_icon_size;
float u_left = state * uv_icon_size;
float v_bottom = v_top + uv_icon_size;
float u_right = u_left + uv_icon_size;
#endif // ENABLE_SVG_ICONS
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (it->second->get_state() == GLGizmoBase::On) {
float toolbar_top = (float)cnv_h - canvas.get_view_toolbar_height();
#if ENABLE_SVG_ICONS
it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#else
it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
top_y -= scaled_stride_y;
#else
top_y -= (scaled_icons_size + scaled_gap_y);
#endif // ENABLE_SVG_ICONS
}
}
float GLGizmosManager::get_total_overlay_height() const
{
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float height = 2.0f * scaled_border;
#else
float height = 2.0f * m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
height += scaled_stride_y;
#else
height += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
return height - scaled_gap_y;
#else
return height - m_overlay_gap_y;
#endif // ENABLE_SVG_ICONS
}
float GLGizmosManager::get_total_overlay_width() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
#else
return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
#endif // ENABLE_SVG_ICONS
}
GLGizmoBase* GLGizmosManager::get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
return (it != m_gizmos.end()) ? it->second : nullptr;
}
#if ENABLE_SVG_ICONS
bool GLGizmosManager::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
const std::string& icon_filename = it->second->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
}
std::vector<std::pair<int, bool>> states;
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, true));
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
void GLGizmosManager::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
if (!m_enabled)
return;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (it->second->is_activable(selection) && inside)
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Hover);
m_current = Undefined;
}
else if ((it->second->get_state() == GLGizmoBase::Hover))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
else
it->second->set_state(GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(GLGizmoBase::On);
}
std::string GLGizmosManager::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos)
{
std::string name = "";
if (!m_enabled)
return name;
const Selection& selection = canvas.get_selection();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (inside)
name = it->second->get_name();
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return name;
}
bool GLGizmosManager::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
{
if (!m_enabled)
return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#else
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#endif // ENABLE_SVG_ICONS
return true;
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return false;
}
bool GLGizmosManager::grabber_contains_mouse() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
} // namespace GUI
} // namespace Slic3r