125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
#ifndef slic3r_GLGizmoHollow_hpp_
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#define slic3r_GLGizmoHollow_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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#include <libslic3r/SLA/Hollowing.hpp>
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#include <wx/dialog.h>
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#include <cereal/types/vector.hpp>
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namespace Slic3r {
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namespace GUI {
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class ClippingPlane;
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class MeshClipper;
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class MeshRaycaster;
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enum class SLAGizmoEventType : unsigned char;
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class GLGizmoHollow : public GLGizmoBase
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{
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private:
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mutable double m_z_shift = 0.;
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bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
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const float HoleStickOutLength = 1.f;
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GLUquadricObj* m_quadric;
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public:
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GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, CommonGizmosData* cd);
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~GLGizmoHollow() override;
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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void delete_selected_points();
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ClippingPlane get_sla_clipping_plane() const;
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std::pair<const TriangleMesh *, sla::HollowingConfig> get_hollowing_parameters() const;
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void update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc);
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void update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh);
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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void update_clipping_plane(bool keep_normal = false) const;
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private:
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bool on_init() override;
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void on_update(const UpdateData& data) override;
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void on_render() const override;
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void on_render_for_picking() const override;
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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void hollow_mesh(bool postpone_error_messages = false);
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bool unsaved_changes() const;
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bool m_show_supports = true;
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float m_new_hole_radius = 2.f; // Size of a new hole.
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float m_new_hole_height = 6.f;
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mutable std::vector<bool> m_selected; // which holes are currently selected
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bool m_enable_hollowing = true;
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// Stashes to keep data for undo redo. Is taken after the editing
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// is done, the data are updated continuously.
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float m_offset_stash = 3.0f;
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float m_quality_stash = 0.5f;
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float m_closing_d_stash = 2.f;
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Vec3f m_hole_before_drag = Vec3f::Zero();
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sla::DrainHoles m_holes_stash;
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//std::unique_ptr<ClippingPlane> m_clipping_plane;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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GLSelectionRectangle m_selection_rectangle;
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bool m_wait_for_up_event = false;
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bool m_selection_empty = true;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> get_config_options(const std::vector<std::string>& keys) const;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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// Methods that do the model_object and editing cache synchronization,
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// editing mode selection, etc:
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enum {
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AllPoints = -2,
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NoPoints,
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};
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void select_point(int i);
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void unselect_point(int i);
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void reload_cache();
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protected:
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void on_set_state() override;
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void on_set_hover_id() override
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{
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if (int(m_c->m_model_object->sla_drain_holes.size()) <= m_hover_id)
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m_hover_id = -1;
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}
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void on_start_dragging() override;
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void on_stop_dragging() override;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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bool on_is_activable() const override;
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bool on_is_selectable() const override;
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void on_load(cereal::BinaryInputArchive& ar) override;
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void on_save(cereal::BinaryOutputArchive& ar) const override;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoHollow_hpp_
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