PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp

125 lines
4.1 KiB
C++

#ifndef slic3r_GLGizmoHollow_hpp_
#define slic3r_GLGizmoHollow_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include <libslic3r/SLA/Hollowing.hpp>
#include <wx/dialog.h>
#include <cereal/types/vector.hpp>
namespace Slic3r {
namespace GUI {
class ClippingPlane;
class MeshClipper;
class MeshRaycaster;
enum class SLAGizmoEventType : unsigned char;
class GLGizmoHollow : public GLGizmoBase
{
private:
mutable double m_z_shift = 0.;
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
const float HoleStickOutLength = 1.f;
GLUquadricObj* m_quadric;
public:
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, CommonGizmosData* cd);
~GLGizmoHollow() override;
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points();
ClippingPlane get_sla_clipping_plane() const;
std::pair<const TriangleMesh *, sla::HollowingConfig> get_hollowing_parameters() const;
void update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc);
void update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh);
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
void update_clipping_plane(bool keep_normal = false) const;
private:
bool on_init() override;
void on_update(const UpdateData& data) override;
void on_render() const override;
void on_render_for_picking() const override;
void render_points(const Selection& selection, bool picking = false) const;
void render_clipping_plane(const Selection& selection) const;
void render_hollowed_mesh() const;
void hollow_mesh(bool postpone_error_messages = false);
bool unsaved_changes() const;
bool m_show_supports = true;
float m_new_hole_radius = 2.f; // Size of a new hole.
float m_new_hole_height = 6.f;
mutable std::vector<bool> m_selected; // which holes are currently selected
bool m_enable_hollowing = true;
// Stashes to keep data for undo redo. Is taken after the editing
// is done, the data are updated continuously.
float m_offset_stash = 3.0f;
float m_quality_stash = 0.5f;
float m_closing_d_stash = 2.f;
Vec3f m_hole_before_drag = Vec3f::Zero();
sla::DrainHoles m_holes_stash;
//std::unique_ptr<ClippingPlane> m_clipping_plane;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
GLSelectionRectangle m_selection_rectangle;
bool m_wait_for_up_event = false;
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
enum {
AllPoints = -2,
NoPoints,
};
void select_point(int i);
void unselect_point(int i);
void reload_cache();
protected:
void on_set_state() override;
void on_set_hover_id() override
{
if (int(m_c->m_model_object->sla_drain_holes.size()) <= m_hover_id)
m_hover_id = -1;
}
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_activable() const override;
bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoHollow_hpp_