PrusaSlicer-NonPlainar/lib/Slic3r/Polyline.pm

123 lines
2.4 KiB
Perl

package Slic3r::Polyline;
use strict;
use warnings;
use Math::Clipper qw();
use Slic3r::Geometry qw(A B polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
move_points same_point);
use XXX;
# the constructor accepts an array(ref) of points
sub new {
my $class = shift;
my $self;
if (@_ == 1) {
$self = [ @{$_[0]} ];
} else {
$self = [ @_ ];
}
bless $self, $class;
bless $_, 'Slic3r::Point' for @$self;
$self;
}
sub id {
my $self = shift;
return join ' - ', sort map $_->id, @$self;
}
sub lines {
my $self = shift;
my @lines = ();
my $previous_point;
foreach my $point (@$self) {
if ($previous_point) {
push @lines, Slic3r::Line->new($previous_point, $point);
}
$previous_point = $point;
}
return @lines;
}
sub boost_linestring {
my $self = shift;
return Boost::Geometry::Utils::linestring($self);
}
sub merge_continuous_lines {
my $self = shift;
polyline_remove_parallel_continuous_edges($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub remove_acute_vertices {
my $self = shift;
polyline_remove_acute_vertices($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub simplify {
my $self = shift;
my $tolerance = shift || 10;
@$self = @{ Slic3r::Geometry::douglas_peucker($self, $tolerance) };
bless $_, 'Slic3r::Point' for @$self;
}
sub reverse {
my $self = shift;
@$self = CORE::reverse @$self;
}
sub nearest_point_to {
my $self = shift;
my ($point) = @_;
$point = Slic3r::Geometry::nearest_point($point, $self);
return Slic3r::Point->new($point);
}
sub has_segment {
my $self = shift;
my ($line) = @_;
for ($self->lines) {
return 1 if $_->has_segment($line);
}
return 0;
}
sub clip_with_polygon {
my $self = shift;
my ($polygon) = @_;
return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
}
sub clip_with_expolygon {
my $self = shift;
my ($expolygon) = @_;
my $result = Boost::Geometry::Utils::polygon_linestring_intersection(
$expolygon->boost_polygon,
$self->boost_linestring,
);
bless $_, 'Slic3r::Polyline' for @$result;
return @$result;
}
sub bounding_box {
my $self = shift;
return Slic3r::Geometry::bounding_box($self);
}
sub translate {
my $self = shift;
my ($x, $y) = @_;
@$self = move_points([$x, $y], @$self);
}
1;