PrusaSlicer-NonPlainar/xs/xsp/ExtrusionEntityCollection.xsp

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%module{Slic3r::XS};
%{
#include <myinit.h>
#include "ExtrusionEntityCollection.hpp"
%}
%name{Slic3r::ExtrusionPath::Collection} class ExtrusionEntityCollection {
%name{_new} ExtrusionEntityCollection();
void clear()
%code{% THIS->entities.clear(); %};
ExtrusionEntityCollection* chained_path(bool no_reverse)
%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path(no_reverse); %};
ExtrusionEntityCollection* chained_path_from(Point* start_near, bool no_reverse)
%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path_from(start_near, no_reverse); %};
%{
void
ExtrusionEntityCollection::DESTROY()
CODE:
for (ExtrusionEntitiesPtr::iterator it = THIS->entities.begin(); it != THIS->entities.end(); ++it) {
delete *it;
}
delete THIS;
SV*
ExtrusionEntityCollection::arrayref()
CODE:
AV* av = newAV();
av_fill(av, THIS->entities.size()-1);
int i = 0;
for (ExtrusionEntitiesPtr::iterator it = THIS->entities.begin(); it != THIS->entities.end(); ++it) {
SV* sv = newSV(0);
// return our item by reference
if (ExtrusionPath* path = dynamic_cast<ExtrusionPath*>(*it)) {
sv_setref_pv( sv, "Slic3r::ExtrusionPath::Ref", path );
} else if (ExtrusionLoop* loop = dynamic_cast<ExtrusionLoop*>(*it)) {
sv_setref_pv( sv, "Slic3r::ExtrusionLoop::Ref", loop );
} else {
sv_setref_pv( sv, "Slic3r::ExtrusionPath::Collection::Ref", *it );
}
av_store(av, i++, sv);
}
RETVAL = newRV_noinc((SV*)av);
OUTPUT:
RETVAL
void
ExtrusionEntityCollection::append(...)
CODE:
for (unsigned int i = 1; i < items; i++) {
ExtrusionEntity* entity = (ExtrusionEntity *)SvIV((SV*)SvRV( ST(i) ));
// append COPIES
if (ExtrusionPath* path = dynamic_cast<ExtrusionPath*>(entity)) {
THIS->entities.push_back( new ExtrusionPath(*path) );
} else if (ExtrusionLoop* loop = dynamic_cast<ExtrusionLoop*>(entity)) {
THIS->entities.push_back( new ExtrusionLoop(*loop) );
} else {
THIS->entities.push_back( (*(ExtrusionEntityCollection*)entity).clone() );
}
}
bool
ExtrusionEntityCollection::no_sort(...)
CODE:
if (items > 1) {
THIS->no_sort = SvTRUE(ST(1));
}
RETVAL = THIS->no_sort;
OUTPUT:
RETVAL
%}
};