75 lines
2.5 KiB
Plaintext
75 lines
2.5 KiB
Plaintext
%module{Slic3r::XS};
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%{
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#include <myinit.h>
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#include "ExtrusionEntityCollection.hpp"
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%}
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%name{Slic3r::ExtrusionPath::Collection} class ExtrusionEntityCollection {
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%name{_new} ExtrusionEntityCollection();
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void clear()
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%code{% THIS->entities.clear(); %};
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ExtrusionEntityCollection* chained_path(bool no_reverse)
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path(no_reverse); %};
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ExtrusionEntityCollection* chained_path_from(Point* start_near, bool no_reverse)
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path_from(start_near, no_reverse); %};
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%{
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void
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ExtrusionEntityCollection::DESTROY()
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CODE:
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for (ExtrusionEntitiesPtr::iterator it = THIS->entities.begin(); it != THIS->entities.end(); ++it) {
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delete *it;
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}
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delete THIS;
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SV*
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ExtrusionEntityCollection::arrayref()
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CODE:
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AV* av = newAV();
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av_fill(av, THIS->entities.size()-1);
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int i = 0;
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for (ExtrusionEntitiesPtr::iterator it = THIS->entities.begin(); it != THIS->entities.end(); ++it) {
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SV* sv = newSV(0);
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// return our item by reference
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if (ExtrusionPath* path = dynamic_cast<ExtrusionPath*>(*it)) {
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sv_setref_pv( sv, "Slic3r::ExtrusionPath::Ref", path );
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} else if (ExtrusionLoop* loop = dynamic_cast<ExtrusionLoop*>(*it)) {
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sv_setref_pv( sv, "Slic3r::ExtrusionLoop::Ref", loop );
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} else {
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sv_setref_pv( sv, "Slic3r::ExtrusionPath::Collection::Ref", *it );
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}
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av_store(av, i++, sv);
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}
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RETVAL = newRV_noinc((SV*)av);
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OUTPUT:
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RETVAL
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void
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ExtrusionEntityCollection::append(...)
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CODE:
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for (unsigned int i = 1; i < items; i++) {
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ExtrusionEntity* entity = (ExtrusionEntity *)SvIV((SV*)SvRV( ST(i) ));
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// append COPIES
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if (ExtrusionPath* path = dynamic_cast<ExtrusionPath*>(entity)) {
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THIS->entities.push_back( new ExtrusionPath(*path) );
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} else if (ExtrusionLoop* loop = dynamic_cast<ExtrusionLoop*>(entity)) {
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THIS->entities.push_back( new ExtrusionLoop(*loop) );
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} else {
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THIS->entities.push_back( (*(ExtrusionEntityCollection*)entity).clone() );
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}
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}
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bool
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ExtrusionEntityCollection::no_sort(...)
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CODE:
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if (items > 1) {
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THIS->no_sort = SvTRUE(ST(1));
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}
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RETVAL = THIS->no_sort;
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OUTPUT:
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RETVAL
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%}
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};
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