186 lines
5.2 KiB
C++
186 lines
5.2 KiB
C++
#ifndef _libslic3r_h_
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#define _libslic3r_h_
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#include "libslic3r_version.h"
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// this needs to be included early for MSVC (listing it in Build.PL is not enough)
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#include <memory>
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#include <algorithm>
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#include <ostream>
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#include <iostream>
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#include <math.h>
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#include <queue>
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#include <sstream>
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#include <cstdio>
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#include <stdint.h>
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#include <stdarg.h>
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#include <vector>
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#include <cassert>
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#include <cmath>
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#include "Technologies.hpp"
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typedef int32_t coord_t;
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typedef double coordf_t;
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//FIXME This epsilon value is used for many non-related purposes:
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// For a threshold of a squared Euclidean distance,
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// for a trheshold in a difference of radians,
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// for a threshold of a cross product of two non-normalized vectors etc.
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#define EPSILON 1e-4
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// Scaling factor for a conversion from coord_t to coordf_t: 10e-6
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// This scaling generates a following fixed point representation with for a 32bit integer:
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// 0..4294mm with 1nm resolution
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// int32_t fits an interval of (-2147.48mm, +2147.48mm)
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#define SCALING_FACTOR 0.000001
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// RESOLUTION, SCALED_RESOLUTION: Used as an error threshold for a Douglas-Peucker polyline simplification algorithm.
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#define RESOLUTION 0.0125
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#define SCALED_RESOLUTION (RESOLUTION / SCALING_FACTOR)
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#define PI 3.141592653589793238
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// When extruding a closed loop, the loop is interrupted and shortened a bit to reduce the seam.
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#define LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER 0.15
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// Maximum perimeter length for the loop to apply the small perimeter speed.
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#define SMALL_PERIMETER_LENGTH (6.5 / SCALING_FACTOR) * 2 * PI
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#define INSET_OVERLAP_TOLERANCE 0.4
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// 3mm ring around the top / bottom / bridging areas.
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//FIXME This is quite a lot.
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#define EXTERNAL_INFILL_MARGIN 3.
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//FIXME Better to use an inline function with an explicit return type.
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//inline coord_t scale_(coordf_t v) { return coord_t(floor(v / SCALING_FACTOR + 0.5f)); }
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#define scale_(val) ((val) / SCALING_FACTOR)
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#define SCALED_EPSILON scale_(EPSILON)
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#define SLIC3R_DEBUG_OUT_PATH_PREFIX "out/"
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#if defined(_MSC_VER) && _MSC_VER < 1900
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# define SLIC3R_CONSTEXPR
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# define SLIC3R_NOEXCEPT
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#else
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#define SLIC3R_CONSTEXPR constexpr
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#define SLIC3R_NOEXCEPT noexcept
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#endif
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inline std::string debug_out_path(const char *name, ...)
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{
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char buffer[2048];
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va_list args;
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va_start(args, name);
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std::vsprintf(buffer, name, args);
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va_end(args);
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return std::string(SLIC3R_DEBUG_OUT_PATH_PREFIX) + std::string(buffer);
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}
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#ifdef _MSC_VER
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// Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
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#define PRINTF_ZU "%Iu"
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#else
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#define PRINTF_ZU "%zu"
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#endif
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#ifndef UNUSED
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#define UNUSED(x) (void)(x)
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#endif /* UNUSED */
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// Detect whether the compiler supports C++11 noexcept exception specifications.
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#if defined(_MSC_VER) && _MSC_VER < 1900
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#define noexcept throw()
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#endif
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// Write slices as SVG images into out directory during the 2D processing of the slices.
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// #define SLIC3R_DEBUG_SLICE_PROCESSING
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namespace Slic3r {
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template<typename T, typename Q>
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inline T unscale(Q v) { return T(v) * T(SCALING_FACTOR); }
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enum Axis { X=0, Y, Z, E, F, NUM_AXES };
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template <class T>
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inline void append_to(std::vector<T> &dst, const std::vector<T> &src)
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{
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dst.insert(dst.end(), src.begin(), src.end());
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}
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template <typename T>
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inline void append(std::vector<T>& dest, const std::vector<T>& src)
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{
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if (dest.empty())
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dest = src;
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else
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dest.insert(dest.end(), src.begin(), src.end());
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}
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template <typename T>
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inline void append(std::vector<T>& dest, std::vector<T>&& src)
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{
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if (dest.empty())
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dest = std::move(src);
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else
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std::move(std::begin(src), std::end(src), std::back_inserter(dest));
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src.clear();
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src.shrink_to_fit();
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}
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// Casting an std::vector<> from one type to another type without warnings about a loss of accuracy.
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template<typename T_TO, typename T_FROM>
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std::vector<T_TO> cast(const std::vector<T_FROM> &src)
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{
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std::vector<T_TO> dst;
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dst.reserve(src.size());
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for (const T_FROM &a : src)
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dst.emplace_back((T_TO)a);
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return dst;
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}
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template <typename T>
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inline void remove_nulls(std::vector<T*> &vec)
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{
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vec.erase(
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std::remove_if(vec.begin(), vec.end(), [](const T *ptr) { return ptr == nullptr; }),
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vec.end());
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}
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template <typename T>
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inline void sort_remove_duplicates(std::vector<T> &vec)
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{
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std::sort(vec.begin(), vec.end());
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vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
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}
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// Older compilers do not provide a std::make_unique template. Provide a simple one.
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template<typename T, typename... Args>
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inline std::unique_ptr<T> make_unique(Args&&... args) {
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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template<typename T>
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static inline T sqr(T x)
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{
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return x * x;
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}
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template <typename T>
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static inline T clamp(const T low, const T high, const T value)
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{
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return std::max(low, std::min(high, value));
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}
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template <typename T, typename Number>
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static inline T lerp(const T& a, const T& b, Number t)
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{
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assert((t >= Number(-EPSILON)) && (t <= Number(1) + Number(EPSILON)));
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return (Number(1) - t) * a + t * b;
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}
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template <typename Number>
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static inline bool is_approx(Number value, Number test_value)
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{
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return std::fabs(double(value) - double(test_value)) < double(EPSILON);
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}
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} // namespace Slic3r
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#endif
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