PrusaSlicer-NonPlainar/xs/xsp/Filler.xsp
bubnikv 95ede7c4b8 Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
2016-11-02 10:47:00 +01:00

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%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/Fill/Fill.hpp"
#include "libslic3r/PolylineCollection.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/ExtrusionEntityCollection.hpp"
%}
%name{Slic3r::Filler} class Filler {
~Filler();
void set_bounding_box(BoundingBox *bbox)
%code{% THIS->fill->set_bounding_box(*bbox); %};
void set_spacing(coordf_t spacing)
%code{% THIS->fill->spacing = spacing; %};
coordf_t spacing()
%code{% RETVAL = THIS->fill->spacing; %};
void set_layer_id(size_t layer_id)
%code{% THIS->fill->layer_id = layer_id; %};
void set_z(coordf_t z)
%code{% THIS->fill->z = z; %};
void set_angle(float angle)
%code{% THIS->fill->angle = angle; %};
void set_link_max_length(coordf_t len)
%code{% THIS->fill->link_max_length = len; %};
void set_loop_clipping(coordf_t clipping)
%code{% THIS->fill->loop_clipping = clipping; %};
bool use_bridge_flow()
%code{% RETVAL = THIS->fill->use_bridge_flow(); %};
bool no_sort()
%code{% RETVAL = THIS->fill->no_sort(); %};
void set_density(float density)
%code{% THIS->params.density = density; %};
void set_dont_connect(bool dont_connect)
%code{% THIS->params.dont_connect = dont_connect; %};
void set_dont_adjust(bool dont_adjust)
%code{% THIS->params.dont_adjust = dont_adjust; %};
void set_complete(bool complete)
%code{% THIS->params.complete = complete; %};
PolylineCollection* _fill_surface(Surface *surface)
%code{%
PolylineCollection *pc = NULL;
if (THIS->fill != NULL) {
pc = new PolylineCollection();
pc->polylines = THIS->fill->fill_surface(surface, THIS->params);
}
RETVAL = pc;
%};
%{
Filler*
new_from_type(CLASS, type)
char* CLASS;
std::string type;
CODE:
Filler *filler = new Filler();
filler->fill = Fill::new_from_type(type);
RETVAL = filler;
OUTPUT:
RETVAL
void
make_fill(CLASS, layer_region, out_append)
char* CLASS;
LayerRegion* layer_region;
ExtrusionEntityCollection* out_append;
CODE:
make_fill(*layer_region, *out_append);
%}
};