PrusaSlicer-NonPlainar/lib/Slic3r/Geometry.pm

119 lines
3.6 KiB
Perl

package Slic3r::Geometry;
use strict;
use warnings;
use XXX;
use constant A => 0;
use constant B => 1;
use constant X => 0;
use constant Y => 1;
use constant epsilon => 1E-8;
use constant epsilon2 => epsilon**2;
sub slope {
my ($line) = @_;
return undef if abs($line->[B][X] - $line->[A][X]) < epsilon; # line is vertical
return ($line->[B][Y] - $line->[A][Y]) / ($line->[B][X] - $line->[A][X]);
}
sub lines_parallel {
my ($line1, $line2) = @_;
my @slopes = map slope($_), $line1, $line2;
return 1 if !defined $slopes[0] && !defined $slopes[1];
return 0 if grep !defined, @slopes;
return 1 if abs($slopes[0] - $slopes[1]) < epsilon;
return 0;
}
# this subroutine checks whether a given point may belong to a given
# segment given the hypothesis that it belongs to the line containing
# the segment
sub line_point_belongs_to_segment {
my ($point, $segment) = @_;
#printf " checking whether %f,%f may belong to segment %f,%f - %f,%f\n",
# @$point, map @$_, @$segment;
my @segment_extents = (
[ sort { $a <=> $b } map $_->[X], @$segment ],
[ sort { $a <=> $b } map $_->[Y], @$segment ],
);
return 0 if $point->[X] < ($segment_extents[X][0] - epsilon) || $point->[X] > ($segment_extents[X][1] + epsilon);
return 0 if $point->[Y] < ($segment_extents[Y][0] - epsilon) || $point->[Y] > ($segment_extents[Y][1] + epsilon);
return 1;
}
sub points_coincide {
my ($p1, $p2) = @_;
return 1 if abs($p2->[X] - $p1->[X]) < epsilon && abs($p2->[Y] - $p1->[Y]) < epsilon;
return 0;
}
sub distance_between_points {
my ($p1, $p2) = @_;
return sqrt(($p1->[X] - $p2->[X])**2 + ($p1->[Y] - $p2->[Y])**2);
}
sub point_in_polygon {
my ($point, $polygon) = @_;
my ($x, $y) = @$point;
my @xy = map @$_, @$polygon;
# Derived from the comp.graphics.algorithms FAQ,
# courtesy of Wm. Randolph Franklin
my $n = @xy / 2; # Number of points in polygon
my @i = map { 2*$_ } 0..(@xy/2); # The even indices of @xy
my @x = map { $xy[$_] } @i; # Even indices: x-coordinates
my @y = map { $xy[$_ + 1] } @i; # Odd indices: y-coordinates
my ($i, $j);
my $side = 0; # 0 = outside; 1 = inside
for ($i = 0, $j = $n - 1; $i < $n; $j = $i++) {
if (
# If the y is between the (y-) borders...
($y[$i] <= $y && $y < $y[$j]) || ($y[$j] <= $y && $y < $y[$i])
and
# ...the (x,y) to infinity line crosses the edge
# from the ith point to the jth point...
($x < ($x[$j] - $x[$i]) * ($y - $y[$i]) / ($y[$j] - $y[$i]) + $x[$i])
) {
$side = not $side; # Jump the fence
}
}
# if point is not in polygon, let's check whether it belongs to the contour
if (!$side) {
foreach my $line (polygon_lines($polygon)) {
# calculate the Y in line at X of the point
if ($line->[A][X] == $line->[B][X]) {
return 1 if abs($x - $line->[A][X]) < epsilon;
next;
}
my $y3 = $line->[A][Y] + ($line->[B][Y] - $line->[A][Y])
* ($x - $line->[A][X]) / ($line->[B][X] - $line->[A][X]);
return 1 if abs($y3 - $y) < epsilon2;
}
}
return $side;
}
sub polygon_lines {
my ($polygon) = @_;
my @lines = ();
my $last_point = $polygon->[-1];
foreach my $point (@$polygon) {
push @lines, [ $last_point, $point ];
$last_point = $point;
}
return @lines;
}
1;