PrusaSlicer-NonPlainar/lib/Slic3r/Print/SupportMaterial.pm

477 lines
20 KiB
Perl
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package Slic3r::Print::SupportMaterial;
use Moo;
use List::Util qw(sum min max);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(scale PI rad2deg deg2rad);
use Slic3r::Geometry::Clipper qw(offset diff union_ex intersection offset_ex offset2);
use Slic3r::Surface ':types';
has 'object' => (is => 'ro', required => 1);
sub flow {
my ($self) = @_;
return $self->object->print->support_material_flow;
}
sub generate {
my $self = shift;
my $flow = $self->flow;
# how much we extend support around the actual contact area
#my $margin = $flow->scaled_width / 2;
my $margin = scale 3;
# increment used to reach $margin in steps to avoid trespassing thin objects
my $margin_step = $margin/3;
# if user specified a custom angle threshold, convert it to radians
my $threshold_rad;
if ($self->object->config->support_material_threshold) {
$threshold_rad = deg2rad($self->object->config->support_material_threshold + 1); # +1 makes the threshold inclusive
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
}
# shape of contact area
my $contact_loops = 1;
my $circle_radius = 1.5 * $flow->scaled_width;
my $circle_distance = 3 * $circle_radius;
my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
# determine contact areas
my %contact = (); # contact_z => [ polygons ]
my %overhang = (); # contact_z => [ expolygons ] - this stores the actual overhang supported by each contact layer
for my $layer_id (1 .. $#{$self->object->layers}) {
last if $layer_id > $self->object->config->raft_layers && !$self->object->config->support_material;
my $layer = $self->object->layers->[$layer_id];
my $lower_layer = $self->object->layers->[$layer_id-1];
# detect overhangs and contact areas needed to support them
my (@overhang, @contact) = ();
foreach my $layerm (@{$layer->regions}) {
my $fw = $layerm->perimeter_flow->scaled_width;
my $diff;
# If a threshold angle was specified, use a different logic for detecting overhangs.
if (defined $threshold_rad
|| $layer_id <= $self->object->config->support_material_enforce_layers
|| $layer_id <= $self->object->config->raft_layers) {
my $d = defined $threshold_rad
? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
: 0;
$diff = diff(
offset([ map $_->p, @{$layerm->slices} ], -$d),
[ map @$_, @{$lower_layer->slices} ],
);
# only enforce spacing from the object ($fw/2) if the threshold angle
# is not too high: in that case, $d will be very small (as we need to catch
# very short overhangs), and such contact area would be eaten by the
# enforced spacing, resulting in high threshold angles to be almost ignored
$diff = diff(
offset($diff, $d - $fw/2),
[ map @$_, @{$lower_layer->slices} ],
) if $d > $fw/2;
} else {
$diff = diff(
offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
[ map @$_, @{$lower_layer->slices} ],
);
# $diff now contains the ring or stripe comprised between the boundary of
# lower slices and the centerline of the last perimeter in this overhanging layer.
# Void $diff means that there's no upper perimeter whose centerline is
# outside the lower slice boundary, thus no overhang
}
next if !@$diff;
push @overhang, @{union_ex($diff)}; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
# Let's define the required contact area by using a max gap of half the upper
# extrusion width and extending the area according to the configured margin.
# We increment the area in steps because we don't want our support to overflow
# on the other side of the object (if it's very thin).
{
my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
for ($fw/2, map {$margin_step} 1..($margin / $margin_step)) {
$diff = diff(
offset($diff, $_),
\@slices_margin,
);
}
}
push @contact, @$diff;
}
next if !@contact;
# now apply the contact areas to the layer were they need to be made
{
# get the average nozzle diameter used on this layer
my @nozzle_diameters = map $_->nozzle_diameter,
map { $_->perimeter_flow, $_->solid_infill_flow }
@{$layer->regions};
my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
###$contact_z = $layer->print_z - $layer->height;
# ignore this contact area if it's too low
next if $contact_z < $Slic3r::Config->get_value('first_layer_height');
$contact{$contact_z} = [ @contact ];
$overhang{$contact_z} = [ @overhang ];
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("contact_" . $contact_z . ".svg",
expolygons => union_ex(\@contact),
red_expolygons => \@overhang,
);
}
}
}
my @contact_z = sort keys %contact;
# find object top surfaces
# we'll use them to clip our support and detect where does it stick
my %top = (); # print_z => [ expolygons ]
{
my $projection = [];
foreach my $layer (reverse @{$self->object->layers}) {
if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
# compute projection of the contact areas above this top layer
# first add all the 'new' contact areas to the current projection
# ('new' means all the areas that are lower than the last top layer
# we considered)
my $min_top = min(keys %top) // max(keys %contact);
# use <= instead of just < because otherwise we'd ignore any contact regions
# having the same Z of top layers
push @$projection, map @{$contact{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %contact;
# now find whether any projection falls onto this top surface
my $touching = intersection($projection, [ map $_->p, @top ]);
if (@$touching) {
# grow top surfaces so that interface and support generation are generated
# with some spacing from object - it looks we don't need the actual
# top shapes so this can be done here
$top{ $layer->print_z } = offset($touching, $flow->scaled_spacing);
}
# remove the areas that touched from the projection that will continue on
# next, lower, top surfaces
$projection = diff($projection, $touching);
}
}
}
my @top_z = sort keys %top;
# we now know the upper and lower boundaries for our support material object
# (@contact_z and @top_z), so we can generate intermediate layers
my @support_layers = $self->_compute_support_layers(\@contact_z, \@top_z);
# if we wanted to apply some special logic to the first support layers lying on
# object's top surfaces this is the place to detect them
# let's now generate interface layers below contact areas
my %interface = (); # layer_id => [ polygons ]
my $interface_layers = $self->object->config->support_material_interface_layers;
for my $layer_id (0 .. $#support_layers) {
my $z = $support_layers[$layer_id];
my $this = $contact{$z} // next;
# count contact layer as interface layer
for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
$z = $support_layers[$i];
# Compute interface area on this layer as diff of upper contact area
# (or upper interface area) and layer slices.
# This diff is responsible of the contact between support material and
# the top surfaces of the object. We should probably offset the top
# surfaces before performing the diff, but this needs investigation.
$this = $interface{$i} = diff(
[
@$this, # clipped projection of the current contact regions
@{ $interface{$i} || [] }, # interface regions already applied to this layer
],
[
@{ $top{$z} || [] }, # top slices on this layer
@{ $contact{$z} || [] }, # contact regions on this layer
],
1,
);
}
}
# let's now generate support layers under interface layers
my %support = (); # layer_id => [ polygons ]
{
for my $i (reverse 0 .. $#support_layers-1) {
my $z = $support_layers[$i];
$support{$i} = diff(
[
@{ $support{$i+1} || [] }, # support regions on upper layer
@{ $interface{$i+1} || [] }, # interface regions on upper layer
],
[
@{ $top{$z} || [] }, # top slices on this layer
@{ $interface{$i} || [] }, # interface regions on this layer
@{ $contact{$z} || [] }, # contact regions on this layer
],
1,
);
}
}
push @{$self->object->support_layers}, map Slic3r::Layer::Support->new(
object => $self->object,
id => $_,
height => ($_ == 0) ? $support_layers[$_] : ($support_layers[$_] - $support_layers[$_-1]),
print_z => $support_layers[$_],
slice_z => -1,
slices => [],
), 0 .. $#support_layers;
Slic3r::debugf "Generating patterns\n";
# prepare fillers
my $pattern = $self->object->config->support_material_pattern;
my @angles = ($self->object->config->support_material_angle);
if ($pattern eq 'rectilinear-grid') {
$pattern = 'rectilinear';
push @angles, $angles[0] + 90;
}
my %fillers = (
interface => $self->object->fill_maker->filler('rectilinear'),
support => $self->object->fill_maker->filler($pattern),
);
my $interface_angle = $self->object->config->support_material_angle + 90;
my $interface_spacing = $self->object->config->support_material_interface_spacing + $flow->spacing;
my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
my $support_spacing = $self->object->config->support_material_spacing + $flow->spacing;
my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
my $process_layer = sub {
my ($layer_id) = @_;
my $layer = $self->object->support_layers->[$layer_id];
my $overhang = $overhang{$support_layers[$layer_id]} || [];
my $contact = $contact{$support_layers[$layer_id]} || [];
my $interface = $interface{$layer_id} || [];
my $support = $support{$layer_id} || [];
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("layer_" . $support_layers[$layer_id] . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
);
}
# islands
$layer->support_islands->append(@{union_ex([ @$interface, @$support, @$contact ])});
# contact
my $contact_infill = [];
if ($contact && $contact_loops > 0) {
$contact = [ grep $_->is_counter_clockwise, @$contact ];
# generate the outermost loop
my @loops0;
{
# find centerline of the external loop of the contours
my @external_loops = @{offset($contact, -$flow->scaled_width/2)};
# apply a pattern to the loop
my @positions = map Slic3r::Polygon->new(@$_)->split_at_first_point->regular_points($circle_distance), @external_loops;
@loops0 = @{diff(
[ @external_loops ],
[ map $circle->clone->translate(@$_), @positions ],
)};
}
# make more loops
my @loops = @loops0;
for my $i (2..$contact_loops) {
my $d = ($i-1) * $flow->scaled_spacing;
push @loops, @{offset2(\@loops0, -$d -0.5*$flow->scaled_spacing, +0.5*$flow->scaled_spacing)};
}
# clip such loops to the side oriented towards the object
@loops = map Slic3r::Polyline->new(@$_),
@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
[ map $_->pp, @{offset_ex([ map @$_, @$overhang ], +scale 3)} ],
[ map Slic3r::Polygon->new(@$_)->split_at_first_point->pp, @loops ],
) };
# add the contact infill area to the interface area
$contact_infill = offset2(\@loops0, -($contact_loops + 0.5) * $flow->scaled_spacing, +0.5*$flow->scaled_spacing);
# transform loops into ExtrusionPath objects
@loops = map Slic3r::ExtrusionPath->new(
polyline => $_,
role => EXTR_ROLE_SUPPORTMATERIAL,
flow_spacing => $flow->spacing,
), @loops;
$layer->support_interface_fills->append(@loops);
}
# interface and contact infill
if (@$interface || @$contact_infill) {
$fillers{interface}->angle($interface_angle);
# steal some space from support
$interface = intersection(
offset([ @$interface, @$contact_infill ], scale 3),
[ @$interface, @$support, @$contact_infill ],
1,
);
$support = diff(
$support,
$interface,
);
my @paths = ();
foreach my $expolygon (@{union_ex($interface)}) {
my @p = $fillers{interface}->fill_surface(
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
density => $interface_density,
flow_spacing => $flow->spacing,
complete => 1,
);
my $params = shift @p;
push @paths, map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $params->{flow_spacing},
), @p;
}
$layer->support_interface_fills->append(@paths);
}
# support or flange
if (@$support) {
my $filler = $fillers{support};
$filler->angle($angles[ ($layer_id) % @angles ]);
my $density = $support_density;
my $flow_spacing = $flow->spacing;
# TODO: use offset2_ex()
my $to_infill = union_ex($support, 1);
my @paths = ();
# base flange
if ($layer_id == 0) {
$filler = $fillers{interface};
$filler->angle($self->object->config->support_material_angle + 90);
$density = 0.5;
$flow_spacing = $self->object->print->first_layer_support_material_flow->spacing;
} else {
# draw a perimeter all around support infill
# TODO: use brim ordering algorithm
push @paths, map Slic3r::ExtrusionPath->new(
polyline => $_->split_at_first_point,
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $flow->spacing,
), map @$_, @$to_infill;
# TODO: use offset2_ex()
$to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
}
foreach my $expolygon (@$to_infill) {
my @p = $filler->fill_surface(
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
density => $density,
flow_spacing => $flow_spacing,
complete => 1,
);
my $params = shift @p;
push @paths, map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $params->{flow_spacing},
), @p;
}
$layer->support_fills->append(@paths);
}
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("islands_" . $support_layers[$layer_id] . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
);
}
};
Slic3r::parallelize(
items => [ 0 .. $#{$self->object->support_layers} ],
thread_cb => sub {
my $q = shift;
while (defined (my $layer_id = $q->dequeue)) {
$process_layer->($layer_id);
}
},
no_threads_cb => sub {
$process_layer->($_) for 0 .. $#{$self->object->support_layers};
},
);
}
sub _compute_support_layers {
my ($self, $contact_z, $top_z) = @_;
my $flow = $self->flow;
# quick table to check whether a given Z is a top surface
my %top = map { $_ => 1 } @$top_z;
# determine layer height for any non-contact layer
# we use max() to prevent many ultra-thin layers to be inserted in case
# layer_height > nozzle_diameter * 0.75
my $support_material_height = max($self->object->config->layer_height, $flow->nozzle_diameter * 0.75);
my @support_layers = sort { $a <=> $b } @$contact_z, @$top_z,
(map { $_ + $flow->nozzle_diameter } @$top_z);
# enforce first layer height
my $first_layer_height = $self->object->config->get_value('first_layer_height');
shift @support_layers while @support_layers && $support_layers[0] <= $first_layer_height;
unshift @support_layers, $first_layer_height;
for (my $i = $#support_layers; $i >= 0; $i--) {
my $target_height = $support_material_height;
if ($i > 0 && $top{ $support_layers[$i-1] }) {
$target_height = $flow->nozzle_diameter;
}
# enforce first layer height
if (($i == 0 && $support_layers[$i] > $target_height + $first_layer_height)
|| ($support_layers[$i] - $support_layers[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
splice @support_layers, $i, 0, ($support_layers[$i] - $target_height);
$i++;
}
}
# remove duplicates and make sure all 0.x values have the leading 0
{
my %sl = map { 1 * $_ => 1 } @support_layers;
@support_layers = sort { $a <=> $b } keys %sl;
}
return @support_layers;
}
1;