PrusaSlicer-NonPlainar/src/libslic3r/MutablePriorityQueue.hpp
bubnikv 2b17e81f13 If of the previous commit: Set the MutablePriorityQueue indices
to size_t(-1) when removed from the queue.
2019-11-22 19:09:39 +01:00

186 lines
5.9 KiB
C++

#ifndef slic3r_MutablePriorityQueue_hpp_
#define slic3r_MutablePriorityQueue_hpp_
#include <assert.h>
template<typename T, typename IndexSetter, typename LessPredicate, const bool ResetIndexWhenRemoved = false>
class MutablePriorityQueue
{
public:
MutablePriorityQueue(IndexSetter &&index_setter, LessPredicate &&less_predicate) :
m_index_setter(std::forward<IndexSetter>(index_setter)),
m_less_predicate(std::forward<LessPredicate>(less_predicate))
{}
~MutablePriorityQueue() { clear(); }
void clear();
void reserve(size_t cnt) { m_heap.reserve(cnt); }
void push(const T &item);
void push(T &&item);
void pop();
T& top() { return m_heap.front(); }
void remove(size_t idx);
void update(size_t idx) { T item = m_heap[idx]; remove(idx); push(item); }
size_t size() const { return m_heap.size(); }
bool empty() const { return m_heap.empty(); }
using iterator = typename std::vector<T>::iterator;
using const_iterator = typename std::vector<T>::const_iterator;
iterator begin() { return m_heap.begin(); }
iterator end() { return m_heap.end(); }
const_iterator cbegin() const { return m_heap.cbegin(); }
const_iterator cend() const { return m_heap.cend(); }
protected:
void update_heap_up(size_t top, size_t bottom);
void update_heap_down(size_t top, size_t bottom);
private:
std::vector<T> m_heap;
IndexSetter m_index_setter;
LessPredicate m_less_predicate;
};
template<typename T, const bool ResetIndexWhenRemoved, typename IndexSetter, typename LessPredicate>
MutablePriorityQueue<T, IndexSetter, LessPredicate, ResetIndexWhenRemoved> make_mutable_priority_queue(IndexSetter &&index_setter, LessPredicate &&less_predicate)
{
return MutablePriorityQueue<T, IndexSetter, LessPredicate, ResetIndexWhenRemoved>(
std::forward<IndexSetter>(index_setter), std::forward<LessPredicate>(less_predicate));
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::clear()
{
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
for (size_t idx = 0; idx < m_heap.size(); ++ idx)
// Mark as removed from the queue.
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::push(const T &item)
{
size_t idx = m_heap.size();
m_heap.emplace_back(item);
m_index_setter(m_heap.back(), idx);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::push(T &&item)
{
size_t idx = m_heap.size();
m_heap.emplace_back(std::move(item));
m_index_setter(m_heap.back(), idx);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::pop()
{
assert(! m_heap.empty());
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap.front(), std::numeric_limits<size_t>::max());
}
if (m_heap.size() > 1) {
m_heap.front() = m_heap.back();
m_heap.pop_back();
m_index_setter(m_heap.front(), 0);
update_heap_down(0, m_heap.size() - 1);
} else
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::remove(size_t idx)
{
assert(idx < m_heap.size());
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
if (idx + 1 == m_heap.size()) {
m_heap.pop_back();
return;
}
m_heap[idx] = m_heap.back();
m_index_setter(m_heap[idx], idx);
m_heap.pop_back();
update_heap_down(idx, m_heap.size() - 1);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::update_heap_up(size_t top, size_t bottom)
{
size_t childIdx = bottom;
T *child = &m_heap[childIdx];
for (;;) {
size_t parentIdx = (childIdx - 1) >> 1;
if (childIdx == 0 || parentIdx < top)
break;
T *parent = &m_heap[parentIdx];
// switch nodes
if (! m_less_predicate(*parent, *child)) {
T tmp = *parent;
m_index_setter(*parent, childIdx);
m_index_setter(*child, parentIdx);
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
}
// shift up
childIdx = parentIdx;
child = parent;
}
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::update_heap_down(size_t top, size_t bottom)
{
size_t parentIdx = top;
T *parent = &m_heap[parentIdx];
for (;;) {
size_t childIdx = (parentIdx << 1) + 1;
if (childIdx > bottom)
break;
T *child = &m_heap[childIdx];
size_t child2Idx = childIdx + 1;
if (child2Idx <= bottom) {
T *child2 = &m_heap[child2Idx];
if (! m_less_predicate(*child, *child2)) {
child = child2;
childIdx = child2Idx;
}
}
if (m_less_predicate(*parent, *child))
return;
// switch nodes
m_index_setter(*parent, childIdx);
m_index_setter(*child, parentIdx);
T tmp = *parent;
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
// shift down
parentIdx = childIdx;
parent = child;
}
}
#endif /* slic3r_MutablePriorityQueue_hpp_ */