5e846112ee
experimental snapshots on loading STLs and increasing / decreasing model instances.
23 lines
374 B
C++
23 lines
374 B
C++
#include "ObjectID.hpp"
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namespace Slic3r {
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size_t ObjectBase::s_last_id = 0;
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// Unique object / instance ID for the wipe tower.
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ObjectID wipe_tower_object_id()
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{
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static ObjectBase mine;
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return mine.id();
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}
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ObjectID wipe_tower_instance_id()
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{
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static ObjectBase mine;
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return mine.id();
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}
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} // namespace Slic3r
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// CEREAL_REGISTER_TYPE(Slic3r::ObjectBase)
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