2be23c8b14
also make small adjustment on wxWidgets detection on Unix.
191 lines
7.9 KiB
CMake
191 lines
7.9 KiB
CMake
project(Slic3r-native)
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add_subdirectory(admesh)
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add_subdirectory(avrdude)
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# boost/nowide
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add_subdirectory(boost)
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add_subdirectory(clipper)
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add_subdirectory(miniz)
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add_subdirectory(polypartition)
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add_subdirectory(poly2tri)
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add_subdirectory(qhull)
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add_subdirectory(Shiny)
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add_subdirectory(semver)
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add_subdirectory(imgui)
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# Adding libnest2d project for bin packing...
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set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")
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add_subdirectory(libnest2d)
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include_directories(${LIBDIR}/qhull/src)
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#message(STATUS ${LIBDIR}/qhull/src)
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# ##############################################################################
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# Configure rasterizer target
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# ##############################################################################
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find_package(PNG QUIET)
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option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF)
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if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
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message(STATUS "Using system libpng.")
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else()
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set(ZLIB_LIBRARY "")
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message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
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add_subdirectory(png/zlib)
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set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib)
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include_directories(${ZLIB_INCLUDE_DIR})
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add_subdirectory(png/libpng)
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set_target_properties(zlibstatic PROPERTIES POSITION_INDEPENDENT_CODE ON)
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set_target_properties(png_static PROPERTIES POSITION_INDEPENDENT_CODE ON)
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set(PNG_LIBRARIES png_static zlibstatic)
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set(PNG_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/png/libpng ${CMAKE_CURRENT_BINARY_DIR}/png/libpng)
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endif()
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add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
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include(${wxWidgets_USE_FILE})
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endif()
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add_subdirectory(slic3r)
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# Create a slic3r executable
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# Process mainfests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (MSVC)
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add_library(slic3r SHARED slic3r.cpp)
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else ()
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add_executable(slic3r slic3r.cpp)
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endif ()
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if (NOT MSVC)
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if(SLIC3R_GUI)
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set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui")
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else()
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set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
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endif()
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endif ()
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target_link_libraries(slic3r libslic3r)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (MSVC)
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# Manifest is provided through slic3r.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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target_link_libraries(slic3r ${CMAKE_DL_LIBS} -lstdc++)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES})
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# Configure libcurl & OpenSSL
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find_package(CURL REQUIRED)
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target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS})
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target_link_libraries(slic3r CURL::libcurl)
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if (SLIC3R_STATIC)
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if (NOT APPLE)
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# libcurl is always linked dynamically to the system libcurl on OSX.
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# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
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target_compile_definitions(slic3r PRIVATE CURL_STATICLIB)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# As of now, our build system produces a statically linked libcurl,
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# which links the OpenSSL library dynamically.
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find_package(OpenSSL REQUIRED)
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message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
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message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
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target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR})
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target_link_libraries(slic3r ${OPENSSL_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
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elseif (MINGW)
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target_link_libraries(slic3r -lopengl32)
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elseif (APPLE)
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target_link_libraries(slic3r "-framework OpenGL")
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else ()
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target_link_libraries(slic3r -ldl -lGL -lGLU)
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endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (MSVC)
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add_executable(slic3r_app_gui WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
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target_compile_definitions(slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GUI)
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add_dependencies(slic3r_app_gui slic3r)
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set_target_properties(slic3r_app_gui PROPERTIES OUTPUT_NAME "slic3r")
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add_executable(slic3r_app_console slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
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target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE -DSLIC3R_WRAPPER_NOGUI)
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add_dependencies(slic3r_app_console slic3r)
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set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console")
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add_executable(slic3r_app_noconsole WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
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target_compile_definitions(slic3r_app_noconsole PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_NOGUI)
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add_dependencies(slic3r_app_noconsole slic3r)
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set_target_properties(slic3r_app_noconsole PROPERTIES OUTPUT_NAME "slic3r-noconsole")
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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if (MSVC)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET slic3r POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET slic3r POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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elseif (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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add_custom_command(TARGET slic3r POST_BUILD
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COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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else ()
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add_custom_command(TARGET slic3r POST_BUILD
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COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif()
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