7683870350
After the changes in previous commit, the 3D scene must be reloaded after the wipe tower is invalidated. This can mostly be done on the C++ side, but reloading after Purging volumes are changed required this C++ -> Perl call
116 lines
4.3 KiB
Plaintext
116 lines
4.3 KiB
Plaintext
%module{Slic3r::XS};
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%{
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#include <xsinit.h>
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/Utils/ASCIIFolding.hpp"
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#include "slic3r/Utils/FixModelByWin10.hpp"
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#include "slic3r/Utils/Serial.hpp"
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%}
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%package{Slic3r::GUI};
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void about()
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%code{% Slic3r::GUI::about(); %};
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void disable_screensaver()
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%code{% Slic3r::GUI::disable_screensaver(); %};
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void enable_screensaver()
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%code{% Slic3r::GUI::enable_screensaver(); %};
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std::vector<std::string> scan_serial_ports()
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%code{% RETVAL=Slic3r::Utils::scan_serial_ports(); %};
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bool debugged()
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%code{% RETVAL=Slic3r::GUI::debugged(); %};
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void break_to_debugger()
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%code{% Slic3r::GUI::break_to_debugger(); %};
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bool is_windows10()
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%code{% RETVAL=Slic3r::is_windows10(); %};
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void set_wxapp(SV *ui)
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%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
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void set_main_frame(SV *ui)
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%code%{ Slic3r::GUI::set_main_frame((wxFrame*)wxPli_sv_2_object(aTHX_ ui, "Wx::Frame")); %};
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void set_tab_panel(SV *ui)
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%code%{ Slic3r::GUI::set_tab_panel((wxNotebook*)wxPli_sv_2_object(aTHX_ ui, "Wx::Notebook")); %};
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void add_menus(SV *ui, int event_preferences_changed, int event_language_change)
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%code%{ Slic3r::GUI::add_menus((wxMenuBar*)wxPli_sv_2_object(aTHX_ ui, "Wx::MenuBar"), event_preferences_changed, event_language_change); %};
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void create_preset_tabs(bool no_controller, int event_value_change, int event_presets_changed)
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%code%{ Slic3r::GUI::create_preset_tabs(no_controller, event_value_change, event_presets_changed); %};
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void show_error_id(int id, std::string msg)
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%code%{ Slic3r::GUI::show_error_id(id, msg); %};
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TabIface* get_preset_tab(char *name)
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%code%{ RETVAL=Slic3r::GUI::get_preset_tab_iface(name); %};
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bool load_language()
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%code%{ RETVAL=Slic3r::GUI::load_language(); %};
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void create_combochecklist(SV *ui, std::string text, std::string items, bool initial_value)
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%code%{ Slic3r::GUI::create_combochecklist((wxComboCtrl*)wxPli_sv_2_object(aTHX_ ui, "Wx::ComboCtrl"), text, items, initial_value); %};
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int combochecklist_get_flags(SV *ui)
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%code%{ RETVAL=Slic3r::GUI::combochecklist_get_flags((wxComboCtrl*)wxPli_sv_2_object(aTHX_ ui, "Wx::ComboCtrl")); %};
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void set_app_config(AppConfig *app_config)
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%code%{ Slic3r::GUI::set_app_config(app_config); %};
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bool check_unsaved_changes()
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%code%{ RETVAL=Slic3r::GUI::check_unsaved_changes(); %};
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bool config_wizard_startup(int app_config_exists)
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%code%{
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RETVAL=Slic3r::GUI::config_wizard_startup(app_config_exists != 0);
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%};
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void open_preferences_dialog(int preferences_event)
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%code%{ Slic3r::GUI::open_preferences_dialog(preferences_event); %};
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void set_preset_bundle(PresetBundle *preset_bundle)
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%code%{ Slic3r::GUI::set_preset_bundle(preset_bundle); %};
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void set_preset_updater(PresetUpdater* updater)
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%code%{ Slic3r::GUI::set_preset_updater(updater); %};
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void add_frequently_changed_parameters(SV *ui_parent, SV *ui_sizer, SV *ui_p_sizer)
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%code%{ Slic3r::GUI::add_frequently_changed_parameters((wxWindow*)wxPli_sv_2_object(aTHX_ ui_parent, "Wx::Window"),
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(wxBoxSizer*)wxPli_sv_2_object(aTHX_ ui_sizer, "Wx::BoxSizer"),
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(wxFlexGridSizer*)wxPli_sv_2_object(aTHX_ ui_p_sizer, "Wx::FlexGridSizer")); %};
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std::string fold_utf8_to_ascii(const char *src)
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%code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %};
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void add_export_option(SV *ui, std::string format)
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%code%{ Slic3r::GUI::add_export_option((wxFileDialog*)wxPli_sv_2_object(aTHX_ ui, "Wx::FileDialog"), format); %};
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int get_export_option(SV *ui)
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%code%{ RETVAL = Slic3r::GUI::get_export_option((wxFileDialog*)wxPli_sv_2_object(aTHX_ ui, "Wx::FileDialog")); %};
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void desktop_open_datadir_folder()
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%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
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void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
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%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};
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void set_3DScene(SV *scene)
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%code%{ Slic3r::GUI::set_3DScene((_3DScene *)wxPli_sv_2_object(aTHX_ scene, "Slic3r::Model::3DScene") ); %};
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%package{Slic3r::_GUI};
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%{
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void
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register_on_request_update_callback(callback)
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SV *callback;
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CODE:
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Slic3r::GUI::register_on_request_update_callback((void*)callback);
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%}
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