144 lines
3.4 KiB
Perl
144 lines
3.4 KiB
Perl
package Slic3r::ExPolygon;
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use strict;
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use warnings;
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# an ExPolygon is a polygon with holes
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use Slic3r::Geometry qw(point_in_polygon X Y A B);
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use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
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# the constructor accepts an array of polygons
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# or a Math::Clipper ExPolygon (hashref)
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sub new {
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my $class = shift;
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my $self;
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if (@_ == 1 && ref $_[0] eq 'HASH') {
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$self = [
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Slic3r::Polygon->new($_[0]{outer}),
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map Slic3r::Polygon->new($_), @{$_[0]{holes}},
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];
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} else {
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$self = [ map Slic3r::Polygon->new($_), @_ ];
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}
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bless $self, $class;
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$self;
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}
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sub contour {
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my $self = shift;
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return $self->[0];
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}
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sub holes {
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my $self = shift;
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return @$self[1..$#$self];
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}
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sub clipper_expolygon {
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my $self = shift;
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return {
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outer => $self->contour,
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holes => [ $self->holes ],
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};
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}
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sub offset {
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my $self = shift;
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my ($distance, $scale, $joinType, $miterLimit) = @_;
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$scale ||= $Slic3r::resolution * 1000000;
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$joinType = JT_MITER if !defined $joinType;
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$miterLimit ||= 2;
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my $offsets = Math::Clipper::offset($self, $distance, $scale, $joinType, $miterLimit);
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return @$offsets;
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}
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sub safety_offset {
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my $self = shift;
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# we're offsetting contour and holes separately
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# because Clipper doesn't return polygons in the same order as
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# we feed them to it
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return (ref $self)->new(
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$self->contour->safety_offset,
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@{ Slic3r::Geometry::Clipper::safety_offset([$self->holes]) },
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);
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}
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sub offset_ex {
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my $self = shift;
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my @offsets = $self->offset(@_);
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# apply holes to the right contours
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return @{ union_ex(\@offsets) };
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}
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sub encloses_point {
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my $self = shift;
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my ($point) = @_;
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return $self->contour->encloses_point($point)
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&& (!grep($_->encloses_point($point), $self->holes)
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|| grep($_->point_on_segment($point), $self->holes));
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}
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sub point_on_segment {
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my $self = shift;
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my ($point) = @_;
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for (@$self) {
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my $line = $_->point_on_segment($point);
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return $line if $line;
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}
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return undef;
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}
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sub bounding_box {
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my $self = shift;
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return Slic3r::Geometry::bounding_box($self->contour);
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}
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sub clip_line {
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my $self = shift;
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my ($line) = @_;
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$line = Slic3r::Line->cast($line);
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my @intersections = grep $_, map $_->intersection($line, 1), map $_->lines, @$self;
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my @dir = (
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$line->[B][X] <=> $line->[A][X],
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$line->[B][Y] <=> $line->[A][Y],
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);
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@intersections = sort {
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(($a->[X] <=> $b->[X]) == $dir[X]) && (($a->[Y] <=> $b->[Y]) == $dir[Y]) ? 1 : -1
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} @intersections, @$line;
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shift @intersections if $intersections[0]->coincides_with($intersections[1]);
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pop @intersections if $intersections[-1]->coincides_with($intersections[-2]);
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shift @intersections
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if !$self->encloses_point($intersections[0])
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&& !$self->point_on_segment($intersections[0]);
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my @lines = ();
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while (@intersections) {
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# skip tangent points
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my @points = splice @intersections, 0, 2;
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next if !$points[1];
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next if $points[0]->coincides_with($points[1]);
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push @lines, [ @points ];
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}
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return [@lines];
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}
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sub translate {
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my $self = shift;
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$_->translate(@_) for @$self;
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}
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sub rotate {
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my $self = shift;
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$_->rotate(@_) for @$self;
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}
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1;
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