PrusaSlicer-NonPlainar/src/slic3r/GUI/GLToolbar.hpp
YuSanka abad9133eb Added new icon for "collapse sidebar"
+ The tooltip for a "Collapse" button is updated according to the collapse state
2020-03-30 11:53:58 +02:00

368 lines
12 KiB
C++

#ifndef slic3r_GLToolbar_hpp_
#define slic3r_GLToolbar_hpp_
#include <functional>
#include <string>
#include <vector>
#include "GLTexture.hpp"
#include "Event.hpp"
#include "libslic3r/Point.hpp"
class wxEvtHandler;
namespace Slic3r {
namespace GUI {
class GLCanvas3D;
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
class GLToolbarItem
{
public:
typedef std::function<void()> ActionCallback;
typedef std::function<bool()> VisibilityCallback;
typedef std::function<bool()> EnablingCallback;
typedef std::function<void(float, float, float, float)> RenderCallback;
enum EType : unsigned char
{
Action,
Separator,
Num_Types
};
enum EActionType : unsigned char
{
Undefined,
Left,
Right,
Num_Action_Types
};
enum EState : unsigned char
{
Normal,
Pressed,
Disabled,
Hover,
HoverPressed,
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
HoverDisabled,
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
Num_States
};
struct Data
{
struct Option
{
bool toggable;
ActionCallback action_callback;
RenderCallback render_callback;
Option();
bool can_render() const { return toggable && (render_callback != nullptr); }
};
std::string name;
std::string icon_filename;
std::string tooltip;
std::string additional_tooltip;
unsigned int sprite_id;
// mouse left click
Option left;
// mouse right click
Option right;
bool visible;
VisibilityCallback visibility_callback;
EnablingCallback enabling_callback;
Data();
};
static const ActionCallback Default_Action_Callback;
static const VisibilityCallback Default_Visibility_Callback;
static const EnablingCallback Default_Enabling_Callback;
static const RenderCallback Default_Render_Callback;
private:
EType m_type;
EState m_state;
Data m_data;
EActionType m_last_action_type;
public:
GLToolbarItem(EType type, const Data& data);
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; }
const std::string& get_name() const { return m_data.name; }
const std::string& get_icon_filename() const { return m_data.icon_filename; }
const std::string& get_tooltip() const { return m_data.tooltip; }
const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; }
void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; }
void set_tooltip(const std::string& text) { m_data.tooltip = text; }
void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); }
bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); }
#else
bool is_enabled() const { return m_state != Disabled; }
bool is_disabled() const { return m_state == Disabled; }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); }
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
bool is_visible() const { return m_data.visible; }
bool is_separator() const { return m_type == Separator; }
bool is_left_toggable() const { return m_data.left.toggable; }
bool is_right_toggable() const { return m_data.right.toggable; }
bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; }
bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; }
EActionType get_last_action_type() const { return m_last_action_type; }
void reset_last_action_type() { m_last_action_type = Undefined; }
// returns true if the state changes
bool update_visibility();
// returns true if the state changes
bool update_enabled_state();
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
private:
void set_visible(bool visible) { m_data.visible = visible; }
friend class GLToolbar;
};
struct BackgroundTexture
{
struct Metadata
{
// path of the file containing the background texture
std::string filename;
// size of the left edge, in pixels
unsigned int left;
// size of the right edge, in pixels
unsigned int right;
// size of the top edge, in pixels
unsigned int top;
// size of the bottom edge, in pixels
unsigned int bottom;
Metadata();
};
GLTexture texture;
Metadata metadata;
};
class GLToolbar
{
public:
static const float Default_Icons_Size;
enum EType : unsigned char
{
Normal,
Radio,
Num_Types
};
struct Layout
{
enum EType : unsigned char
{
Horizontal,
Vertical,
Num_Types
};
enum EHorizontalOrientation : unsigned char
{
HO_Left,
HO_Center,
HO_Right,
Num_Horizontal_Orientations
};
enum EVerticalOrientation : unsigned char
{
VO_Top,
VO_Center,
VO_Bottom,
Num_Vertical_Orientations
};
EType type;
EHorizontalOrientation horizontal_orientation;
EVerticalOrientation vertical_orientation;
float top;
float left;
float border;
float separator_size;
float gap_size;
float icons_size;
float scale;
float width;
float height;
bool dirty;
Layout();
};
private:
typedef std::vector<GLToolbarItem*> ItemsList;
EType m_type;
std::string m_name;
bool m_enabled;
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
BackgroundTexture m_background_texture;
mutable Layout m_layout;
ItemsList m_items;
struct MouseCapture
{
bool left;
bool middle;
bool right;
GLCanvas3D* parent;
MouseCapture() { reset(); }
bool any() const { return left || middle || right; }
void reset() { left = middle = right = false; parent = nullptr; }
};
MouseCapture m_mouse_capture;
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string m_tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
int m_pressed_toggable_id;
public:
GLToolbar(EType type, const std::string& name);
~GLToolbar();
bool init(const BackgroundTexture::Metadata& background_texture);
Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; }
void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; }
Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; }
void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; }
void set_position(float top, float left);
void set_border(float border);
void set_separator_size(float size);
void set_gap_size(float size);
void set_icons_size(float size);
void set_scale(float scale);
bool is_enabled() const;
void set_enabled(bool enable);
bool add_item(const GLToolbarItem::Data& data);
bool add_separator();
float get_width() const;
float get_height() const;
void select_item(const std::string& name);
bool is_item_pressed(const std::string& name) const;
bool is_item_disabled(const std::string& name) const;
bool is_item_visible(const std::string& name) const;
bool is_any_item_pressed() const;
unsigned int get_items_count() const { return (unsigned int)m_items.size(); }
int get_item_id(const std::string& name) const;
void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string get_tooltip() const;
#else
const std::string& get_tooltip() const { return m_tooltip; }
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void get_additional_tooltip(int item_id, std::string& text);
void set_additional_tooltip(int item_id, const std::string& text);
void set_tooltip(int item_id, const std::string& text);
// returns true if any item changed its state
bool update_items_state();
void render(const GLCanvas3D& parent) const;
bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
private:
void calc_layout() const;
float get_width_horizontal() const;
float get_width_vertical() const;
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
#else
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
void render_background(float left, float top, float right, float bottom, float border) const;
void render_horizontal(const GLCanvas3D& parent) const;
void render_vertical(const GLCanvas3D& parent) const;
bool generate_icons_texture() const;
// returns true if any item changed its state
bool update_items_visibility();
// returns true if any item changed its state
bool update_items_enabled_state();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLToolbar_hpp_