PrusaSlicer-NonPlainar/resources/shaders/110/imgui.fs

11 lines
166 B
GLSL

#version 110
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}