PrusaSlicer-NonPlainar/src/slic3r/GUI/GLModel.hpp
enricoturri1966 8916a00821 Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel:
TriangleSelectorGUI::m_iva_enforcers

TriangleSelectorGUI::m_iva_blockers

TriangleSelectorGUI::m_iva_seed_fills

TriangleSelectorGUI::m_varrays

GLGizmoPainterBase::s_sphere
2022-02-09 13:13:10 +01:00

276 lines
11 KiB
C++

#ifndef slic3r_GLModel_hpp_
#define slic3r_GLModel_hpp_
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Color.hpp"
#include <vector>
#include <string>
struct indexed_triangle_set;
namespace Slic3r {
class TriangleMesh;
class Polygon;
using Polygons = std::vector<Polygon>;
namespace GUI {
class GLModel
{
public:
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
enum class EPrimitiveType : unsigned char
{
Triangles,
Lines,
LineStrip,
LineLoop
};
struct RenderData
{
EPrimitiveType type;
unsigned int vbo_id{ 0 };
unsigned int ibo_id{ 0 };
size_t indices_count{ 0 };
ColorRGBA color;
};
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
struct Geometry
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
enum class EPrimitiveType : unsigned char
{
Points,
Triangles,
TriangleStrip,
TriangleFan,
Lines,
LineStrip,
LineLoop
};
enum class EVertexLayout : unsigned char
{
P2, // position 2 floats
P2T2, // position 2 floats + texture coords 2 floats
P3, // position 3 floats
P3T2, // position 3 floats + texture coords 2 floats
P3N3, // position 3 floats + normal 3 floats
};
enum class EIndexType : unsigned char
{
UINT, // unsigned int
USHORT // unsigned short
};
struct Format
{
EPrimitiveType type{ EPrimitiveType::Triangles };
EVertexLayout vertex_layout{ EVertexLayout::P3N3 };
EIndexType index_type{ EIndexType::UINT };
};
Format format;
std::vector<float> vertices;
std::vector<unsigned char> indices;
ColorRGBA color{ ColorRGBA::BLACK() };
void reserve_vertices(size_t vertices_count);
void reserve_indices(size_t indices_count);
void add_vertex(const Vec2f& position);
void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
void add_vertex(const Vec3f& position);
void add_vertex(const Vec3f& position, const Vec2f& tex_coord);
void add_vertex(const Vec3f& position, const Vec3f& normal);
void add_ushort_index(unsigned short id);
void add_uint_index(unsigned int id);
void add_ushort_line(unsigned short id1, unsigned short id2);
void add_uint_line(unsigned int id1, unsigned int id2);
void add_ushort_triangle(unsigned short id1, unsigned short id2, unsigned short id3);
void add_uint_triangle(unsigned int id1, unsigned int id2, unsigned int id3);
Vec2f extract_position_2(size_t id) const;
Vec3f extract_position_3(size_t id) const;
Vec3f extract_normal_3(size_t id) const;
Vec2f extract_tex_coord_2(size_t id) const;
unsigned int extract_uint_index(size_t id) const;
unsigned short extract_ushort_index(size_t id) const;
bool is_empty() const { return vertices.empty() || indices.empty(); }
size_t vertices_count() const { return vertices.size() / vertex_stride_floats(format); }
size_t indices_count() const { return indices.size() / index_stride_bytes(format); }
size_t vertices_size_floats() const { return vertices.size(); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices.size(); }
static size_t vertex_stride_floats(const Format& format);
static size_t vertex_stride_bytes(const Format& format) { return vertex_stride_floats(format) * sizeof(float); }
static size_t position_stride_floats(const Format& format);
static size_t position_stride_bytes(const Format& format) { return position_stride_floats(format) * sizeof(float); }
static size_t position_offset_floats(const Format& format);
static size_t position_offset_bytes(const Format& format) { return position_offset_floats(format) * sizeof(float); }
static size_t normal_stride_floats(const Format& format);
static size_t normal_stride_bytes(const Format& format) { return normal_stride_floats(format) * sizeof(float); }
static size_t normal_offset_floats(const Format& format);
static size_t normal_offset_bytes(const Format& format) { return normal_offset_floats(format) * sizeof(float); }
static size_t tex_coord_stride_floats(const Format& format);
static size_t tex_coord_stride_bytes(const Format& format) { return tex_coord_stride_floats(format) * sizeof(float); }
static size_t tex_coord_offset_floats(const Format& format);
static size_t tex_coord_offset_bytes(const Format& format) { return tex_coord_offset_floats(format) * sizeof(float); }
static size_t index_stride_bytes(const Format& format);
static bool has_position(const Format& format);
static bool has_normal(const Format& format);
static bool has_tex_coord(const Format& format);
#else
struct Entity
{
EPrimitiveType type;
std::vector<Vec3f> positions;
std::vector<Vec3f> normals;
std::vector<unsigned int> indices;
ColorRGBA color;
};
std::vector<Entity> entities;
size_t vertices_count() const;
size_t vertices_size_floats() const { return vertices_count() * 6; }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_count() const;
size_t indices_size_bytes() const { return indices_count() * sizeof(unsigned int); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
};
#if ENABLE_GLBEGIN_GLEND_REMOVAL
struct RenderData
{
Geometry geometry;
unsigned int vbo_id{ 0 };
unsigned int ibo_id{ 0 };
size_t vertices_count{ 0 };
size_t indices_count{ 0 };
};
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
RenderData m_render_data;
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
BoundingBoxf3 m_bounding_box;
std::string m_filename;
public:
GLModel() = default;
virtual ~GLModel() { reset(); }
#if ENABLE_GLBEGIN_GLEND_REMOVAL
size_t vertices_count() const { return m_render_data.vertices_count > 0 ?
m_render_data.vertices_count : m_render_data.geometry.vertices_count(); }
size_t indices_count() const { return m_render_data.indices_count > 0 ?
m_render_data.indices_count : m_render_data.geometry.indices_count(); }
size_t vertices_size_floats() const { return vertices_count() * Geometry::vertex_stride_floats(m_render_data.geometry.format); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry.format); }
void init_from(Geometry&& data);
void init_from(const TriangleMesh& mesh);
#else
void init_from(const Geometry& data);
void init_from(const indexed_triangle_set& its, const BoundingBoxf3& bbox);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void init_from(const indexed_triangle_set& its);
void init_from(const Polygons& polygons, float z);
bool init_from_file(const std::string& filename);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void set_color(const ColorRGBA& color) { m_render_data.geometry.color = color; }
const ColorRGBA& get_color() const { return m_render_data.geometry.color; }
#else
// if entity_id == -1 set the color of all entities
void set_color(int entity_id, const ColorRGBA& color);
ColorRGBA get_color(size_t entity_id = 0U) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void reset();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render();
void render_instanced(unsigned int instances_vbo, unsigned int instances_count);
bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; }
#else
void render() const;
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
bool is_initialized() const { return !m_render_data.empty(); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
const std::string& get_filename() const { return m_filename; }
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
bool send_to_gpu();
#else
void send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
};
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
// the origin of the arrow is in the center of the stem cap
// the arrow has its axis of symmetry along the Z axis and is pointing upward
// used to render bed axes and sequential marker
GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
// the origin of the arrow is in the center of the circle
// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
// used to render sidebar hints for rotations
GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
// create an arrow with the given dimensions
// the origin of the arrow is in the center of the stem cap
// the arrow is contained in XY plane and has its main axis along the Y axis
// used to render sidebar hints for position and scale
GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
// create a diamond with the given resolution
// the origin of the diamond is in its center
// the diamond is contained into a box with size [1, 1, 1]
GLModel::Geometry diamond(unsigned short resolution);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_SHOW_TOOLPATHS_COG
// create a sphere with the given resolution and smooth normals
// the origin of the sphere is in its center
GLModel::Geometry smooth_sphere(unsigned short resolution, float radius);
#endif // ENABLE_SHOW_TOOLPATHS_COG
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLModel_hpp_