PrusaSlicer-NonPlainar/src/libslic3r/Subdivide.cpp
2022-04-25 12:42:51 +02:00

219 lines
8.3 KiB
C++

#include "Subdivide.hpp"
#include "Point.hpp"
namespace Slic3r{
indexed_triangle_set its_subdivide(
const indexed_triangle_set &its, float max_length)
{
// same order as key order in Edge Divides
struct VerticesSequence
{
size_t start_index;
bool positive_order;
VerticesSequence(size_t start_index, bool positive_order = true)
: start_index(start_index), positive_order(positive_order){}
};
// vertex index small, big vertex index from key.first to key.second
using EdgeDivides = std::map<std::pair<size_t, size_t>, VerticesSequence>;
struct Edges
{
Vec3f data[3];
Vec3f lengths;
Edges(const Vec3crd &indices, const std::vector<Vec3f> &vertices)
: lengths(-1.f,-1.f,-1.f)
{
const Vec3f &v0 = vertices[indices[0]];
const Vec3f &v1 = vertices[indices[1]];
const Vec3f &v2 = vertices[indices[2]];
data[0] = v0 - v1;
data[1] = v1 - v2;
data[2] = v2 - v0;
}
float abs_sum(const Vec3f &v)
{
return abs(v[0]) + abs(v[1]) + abs(v[2]);
}
bool is_dividable(const float& max_length) {
Vec3f sum(abs_sum(data[0]), abs_sum(data[1]), abs_sum(data[2]));
Vec3i biggest_index = (sum[0] > sum[1]) ?
((sum[0] > sum[2]) ?
((sum[2] > sum[1]) ?
Vec3i(0, 2, 1) :
Vec3i(0, 1, 2)) :
Vec3i(2, 0, 1)) :
((sum[1] > sum[2]) ?
((sum[2] > sum[0]) ?
Vec3i(1, 2, 0) :
Vec3i(1, 0, 2)) :
Vec3i(2, 1, 0));
for (int i = 0; i < 3; i++) {
int index = biggest_index[i];
if (sum[index] <= max_length) return false;
lengths[index] = data[index].norm();
if (lengths[index] <= max_length) continue;
// calculate rest of lengths
for (int j = i + 1; j < 3; j++) {
index = biggest_index[j];
lengths[index] = data[index].norm();
}
return true;
}
return false;
}
};
struct TriangleLengths
{
Vec3crd indices;
Vec3f l; // lengths
TriangleLengths(const Vec3crd &indices, const Vec3f &lengths)
: indices(indices), l(lengths)
{}
int get_divide_index(float max_length) {
if (l[0] > l[1] && l[0] > l[2]) {
if (l[0] > max_length) return 0;
} else if (l[1] > l[2]) {
if (l[1] > max_length) return 1;
} else {
if (l[2] > max_length) return 2;
}
return -1;
}
// divide triangle add new vertex to vertices
std::pair<TriangleLengths, TriangleLengths> divide(
int divide_index, float max_length,
std::vector<Vec3f> &vertices,
EdgeDivides &edge_divides)
{
// index to lengths and indices
size_t i0 = divide_index;
size_t i1 = (divide_index + 1) % 3;
size_t vi0 = indices[i0];
size_t vi1 = indices[i1];
std::pair<size_t, size_t> key(vi0, vi1);
bool key_swap = false;
if (key.first > key.second) {
std::swap(key.first, key.second);
key_swap = true;
}
float length = l[divide_index];
size_t count_edge_vertices = static_cast<size_t>(floor(length / max_length));
float count_edge_segments = static_cast<float>(count_edge_vertices + 1);
auto it = edge_divides.find(key);
if (it == edge_divides.end()) {
// Create new vertices
VerticesSequence new_vs(vertices.size());
Vec3f vf = vertices[key.first]; // copy
const Vec3f &vs = vertices[key.second];
Vec3f dir = vs - vf;
for (size_t i = 1; i <= count_edge_vertices; ++i) {
float ratio = i / count_edge_segments;
vertices.push_back(vf + dir * ratio);
}
bool success;
std::tie(it,success) = edge_divides.insert({key, new_vs});
assert(success);
}
const VerticesSequence &vs = it->second;
int index_offset = count_edge_vertices/2;
size_t i2 = (divide_index + 2) % 3;
if (count_edge_vertices % 2 == 0 && key_swap == (l[i1] < l[i2])) {
--index_offset;
}
int sign = (vs.positive_order) ? 1 : -1;
size_t new_index = vs.start_index + sign*index_offset;
size_t vi2 = indices[i2];
const Vec3f &v2 = vertices[vi2];
Vec3f new_edge = v2 - vertices[new_index];
float new_len = new_edge.norm();
float ratio = (1 + index_offset) / count_edge_segments;
float len1 = l[i0] * ratio;
float len2 = l[i0] - len1;
if (key_swap) std::swap(len1, len2);
Vec3crd indices1(vi0, new_index, vi2);
Vec3f lengths1(len1, new_len, l[i2]);
Vec3crd indices2(new_index, vi1, vi2);
Vec3f lengths2(len2, l[i1], new_len);
// append key for divided edge when neccesary
if (index_offset > 0) {
std::pair<size_t, size_t> new_key(key.first, new_index);
bool new_key_swap = false;
if (new_key.first > new_key.second) {
std::swap(new_key.first, new_key.second);
new_key_swap = true;
}
if (edge_divides.find(new_key) == edge_divides.end()) {
// insert new
edge_divides.insert({new_key, (new_key_swap) ?
VerticesSequence(new_index - sign, !vs.positive_order)
: vs});
}
}
if (index_offset < int(count_edge_vertices)-1) {
std::pair<size_t, size_t> new_key(new_index, key.second);
bool new_key_swap = false;
if (new_key.first > new_key.second) {
std::swap(new_key.first, new_key.second);
new_key_swap = true;
}
// bad order
if (edge_divides.find(new_key) == edge_divides.end()) {
edge_divides.insert({new_key, (new_key_swap) ?
VerticesSequence(vs.start_index + sign*(count_edge_vertices-1), !vs.positive_order)
: VerticesSequence(new_index + sign, vs.positive_order)});
}
}
return {TriangleLengths(indices1, lengths1),
TriangleLengths(indices2, lengths2)};
}
};
indexed_triangle_set result;
result.indices.reserve(its.indices.size());
const std::vector<Vec3f> &vertices = its.vertices;
result.vertices = vertices; // copy
std::queue<TriangleLengths> tls;
EdgeDivides edge_divides;
for (const Vec3crd &indices : its.indices) {
Edges edges(indices, vertices);
// speed up only sum not sqrt is apply
if (!edges.is_dividable(max_length)) {
// small triangle
result.indices.push_back(indices);
continue;
}
TriangleLengths tl(indices, edges.lengths);
do {
int divide_index = tl.get_divide_index(max_length);
if (divide_index < 0) {
// no dividing
result.indices.push_back(tl.indices);
if (tls.empty()) break;
tl = tls.front(); // copy
tls.pop();
} else {
auto [tl1, tl2] = tl.divide(divide_index, max_length,
result.vertices, edge_divides);
tl = tl1;
tls.push(tl2);
}
} while (true);
}
return result;
}
}