Update picom
exclude scratchpad from rounding corners
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@ -7,22 +7,24 @@ panting-on-overlay = true;
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opengl-swc = true;
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# Fading
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fading = true;
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fading = false;
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fade-in-step = 0.05;
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fade-out-step = 0.05;
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# Corners
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corner-radius = 10;
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round-borders = 1;
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detect-rounded-corners = true;
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round-borders = 2;
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shadow-opacity = 1;
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detect-rounded-corners = false;
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round-borders-rule = [
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"3:class_g = 'XTerm'",
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"3:class_g = 'URxvt'",
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"15:class_g = 'Signal'"
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"class_g = 'XTerm'",
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"class_g = 'URxvt'",
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"class_g = 'Signal'"
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];
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rounded-corners-exclude = [
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"class_g = 'dwmtray'",
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"class_g = 'dwm'",
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"class_g = 'dmenu'",
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"class_g = 'Dunst'"
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"class_g = 'Dunst'",
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"name = 'scratchpad'"
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]
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