# basic configuration backend = "glx"; vsync = true; glx-no-stencil = true; panting-on-overlay = true; opengl-swc = true; # Fading fading = true; fade-in-step = 0.05; fade-out-step = 0.05; # Corners corner-radius = 10; round-borders = 1; detect-rounded-corners = true; round-borders-rule = [ "3:class_g = 'XTerm'", "3:class_g = 'URxvt'", "15:class_g = 'Signal'" ]; rounded-corners-exclude = [ "class_g = 'dwmtray'", "class_g = 'dwm'", "class_g = 'dmenu'", "class_g = 'Dunst'" ]