# basic configuration backend = "glx"; vsync = true; glx-no-stencil = true; panting-on-overlay = true; opengl-swc = true; # Fading fading = true; fade-in-step=0.05; fade-out-step=0.05; # Corners corner-radius = 15; rounded-corners-exclude = [ "class_g = 'dwm'", "class_g = 'Dunst'" ]