polybar-dwm/include/events/signal.hpp

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#pragma once
#include "common.hpp"
#include "components/ipc.hpp"
#include "components/types.hpp"
#include "tags/dispatch.hpp"
#include "tags/types.hpp"
#include "utils/functional.hpp"
POLYBAR_NS
namespace signals {
namespace detail {
class signal {
public:
explicit signal() = default;
virtual ~signal() {}
virtual size_t size() const = 0;
};
template <typename Derived>
class base_signal : public signal {
public:
using base_type = base_signal<Derived>;
explicit base_signal() = default;
virtual ~base_signal() {}
virtual size_t size() const override {
return sizeof(Derived);
};
};
template <typename Derived, typename ValueType>
class value_signal : public base_signal<Derived> {
public:
using base_type = value_signal<Derived, ValueType>;
explicit value_signal(void* data) : m_ptr(data) {}
explicit value_signal(ValueType&& data) : m_ptr(&data) {}
explicit value_signal(ValueType& data) : m_ptr(&data) {}
virtual ~value_signal() {}
inline ValueType cast() const {
return *static_cast<ValueType*>(m_ptr);
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}
private:
void* m_ptr;
};
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} // namespace detail
namespace eventqueue {
struct start : public detail::base_signal<start> {
using base_type::base_type;
};
struct exit_terminate : public detail::base_signal<exit_terminate> {
using base_type::base_type;
};
struct exit_reload : public detail::base_signal<exit_reload> {
using base_type::base_type;
};
struct notify_change : public detail::base_signal<notify_change> {
using base_type::base_type;
};
struct notify_forcechange : public detail::base_signal<notify_forcechange> {
using base_type::base_type;
};
struct check_state : public detail::base_signal<check_state> {
using base_type::base_type;
};
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} // namespace eventqueue
namespace ipc {
struct command : public detail::value_signal<command, string> {
using base_type::base_type;
};
struct hook : public detail::value_signal<hook, string> {
using base_type::base_type;
};
struct action : public detail::value_signal<action, string> {
using base_type::base_type;
};
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} // namespace ipc
namespace ui {
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struct ready : public detail::base_signal<ready> {
using base_type::base_type;
};
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struct changed : public detail::base_signal<changed> {
using base_type::base_type;
};
struct tick : public detail::base_signal<tick> {
using base_type::base_type;
};
struct button_press : public detail::value_signal<button_press, string> {
using base_type::base_type;
};
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struct cursor_change : public detail::value_signal<cursor_change, string> {
using base_type::base_type;
};
struct visibility_change : public detail::value_signal<visibility_change, bool> {
using base_type::base_type;
};
struct dim_window : public detail::value_signal<dim_window, double> {
using base_type::base_type;
};
struct shade_window : public detail::base_signal<shade_window> {
using base_type::base_type;
};
struct unshade_window : public detail::base_signal<unshade_window> {
using base_type::base_type;
};
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struct request_snapshot : public detail::value_signal<request_snapshot, string> {
using base_type::base_type;
};
/// emitted whenever the desktop background slice changes
struct update_background : public detail::base_signal<update_background> {
using base_type::base_type;
};
/// emitted when the bar geometry changes (such as position of the bar on the screen)
struct update_geometry : public detail::base_signal<update_geometry> {
using base_type::base_type;
};
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} // namespace ui
namespace ui_tray {
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struct mapped_clients : public detail::value_signal<mapped_clients, unsigned int> {
using base_type::base_type;
};
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} // namespace ui_tray
namespace parser {
struct change_alignment : public detail::value_signal<change_alignment, alignment> {
using base_type::base_type;
};
struct action_begin : public detail::value_signal<action_begin, action> {
using base_type::base_type;
};
struct action_end : public detail::value_signal<action_end, mousebtn> {
using base_type::base_type;
};
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} // namespace parser
} // namespace signals
POLYBAR_NS_END