polybar-dwm/include/x11/background_manager.hpp

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#pragma once
#include <memory>
#include <vector>
#include "common.hpp"
#include "events/signal_fwd.hpp"
#include "events/signal_receiver.hpp"
#include "x11/extensions/fwd.hpp"
#include "x11/types.hpp"
POLYBAR_NS
class logger;
namespace cairo {
class surface;
class xcb_surface;
} // namespace cairo
class bg_slice {
public:
~bg_slice();
// copying bg_slices is not allowed
bg_slice(const bg_slice&) = delete;
bg_slice& operator=(const bg_slice&) = delete;
/**
* Get the current desktop background at the location of this slice.
* The returned pointer is only valid as long as the slice itself is alive.
*
* This function is fast, since the current desktop background is cached.
*/
cairo::surface* get_surface() const {
return m_surface.get();
}
private:
bg_slice(connection& conn, const logger& log, xcb_rectangle_t rect, xcb_window_t window, xcb_visualtype_t* visual);
// standard components
connection& m_connection;
// area covered by this slice
xcb_rectangle_t m_rect{0, 0, 0U, 0U};
xcb_window_t m_window;
// cache for the root window background at this slice's position
xcb_pixmap_t m_pixmap{XCB_NONE};
unique_ptr<cairo::xcb_surface> m_surface;
xcb_gcontext_t m_gcontext{XCB_NONE};
void allocate_resources(const logger& log, xcb_visualtype_t* visual);
void free_resources();
friend class background_manager;
};
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/**
* \brief Class to keep track of the desktop background used to support pseudo-transparency
*
* For pseudo-transparency that bar needs access to the desktop background.
* We only need to store the slice of the background image which is covered by the bar window,
* so this class takes a rectangle that limits what part of the background is stored.
*/
class background_manager : public signal_receiver<SIGN_PRIORITY_SCREEN, signals::ui::update_geometry>,
public xpp::event::sink<evt::property_notify> {
public:
using make_type = background_manager&;
static make_type make();
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/**
* Initializes a new background_manager that by default does not observe anything.
*
* To observe a slice of the background you need to call background_manager::activate.
*/
explicit background_manager(connection& conn, signal_emitter& sig, const logger& log);
~background_manager();
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/**
* Starts observing a rectangular slice of the desktop background.
*
* After calling this function, you can obtain the current slice of the desktop background
* by calling get_surface on the returned bg_slice object.
* Whenever the background slice changes (for example, due to bar position changes or because
* the user changed the desktop background) the class emits a signals::ui::update_background event.
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*
* You should only call this function once and then re-use the returned bg_slice because the bg_slice
* caches the background. If you don't need the background anymore, destroy the shared_ptr to free up
* resources.
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*
* \param rect Slice of the background to observe (coordinates relative to window).
* \param window Coordinates are interpreted relative to this window
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*/
std::shared_ptr<bg_slice> observe(xcb_rectangle_t rect, xcb_window_t window);
void handle(const evt::property_notify& evt) override;
bool on(const signals::ui::update_geometry&) override;
private:
void activate();
void deactivate();
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// references to standard components
connection& m_connection;
signal_emitter& m_sig;
const logger& m_log;
// list of slices that need to be filled with the desktop background
std::vector<std::weak_ptr<bg_slice>> m_slices;
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// required values for fetching the root window's background
xcb_visualtype_t* m_visual{nullptr};
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// true if we are currently attached as a listener for desktop background changes
bool m_attached{false};
void allocate_resources();
void free_resources();
void fetch_root_pixmap();
};
POLYBAR_NS_END