polybar-dwm/include/components/controller.hpp

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#pragma once
#include <moodycamel/blockingconcurrentqueue.h>
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#include <uv.h>
#include <thread>
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#include "common.hpp"
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#include "components/eventloop.hpp"
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#include "components/types.hpp"
#include "events/signal_fwd.hpp"
#include "events/signal_receiver.hpp"
#include "settings.hpp"
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#include "utils/actions.hpp"
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#include "utils/file.hpp"
#include "x11/types.hpp"
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POLYBAR_NS
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// fwd decl {{{
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enum class alignment;
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class bar;
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class config;
class connection;
class inotify_watch;
class ipc;
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class logger;
class signal_emitter;
namespace modules {
struct module_interface;
} // namespace modules
using module_t = shared_ptr<modules::module_interface>;
using modulemap_t = std::map<alignment, vector<module_t>>;
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// }}}
class controller
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: public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eventqueue::exit_reload,
signals::eventqueue::notify_change, signals::eventqueue::notify_forcechange, signals::eventqueue::check_state,
signals::ipc::action, signals::ipc::command, signals::ipc::hook, signals::ui::ready,
signals::ui::button_press, signals::ui::update_background> {
public:
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using make_type = unique_ptr<controller>;
static make_type make(unique_ptr<ipc>&& ipc, unique_ptr<inotify_watch>&& config_watch);
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explicit controller(connection&, signal_emitter&, const logger&, const config&, unique_ptr<bar>&&, unique_ptr<ipc>&&,
unique_ptr<inotify_watch>&&);
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~controller();
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bool run(bool writeback, string snapshot_dst);
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void trigger_action(string&& input_data);
void trigger_quit(bool reload);
void trigger_update(bool force);
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void stop(bool reload);
void signal_handler(int signum);
void conn_cb(int status, int events);
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void ipc_cb(string buf);
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void confwatch_handler(const char* fname, int events, int status);
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void notifier_handler();
protected:
void read_events();
void process_inputdata();
bool process_update(bool force);
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bool on(const signals::eventqueue::notify_change& evt) override;
bool on(const signals::eventqueue::notify_forcechange& evt) override;
bool on(const signals::eventqueue::exit_reload& evt) override;
bool on(const signals::eventqueue::check_state& evt) override;
bool on(const signals::ui::ready& evt) override;
bool on(const signals::ui::button_press& evt) override;
bool on(const signals::ipc::action& evt) override;
bool on(const signals::ipc::command& evt) override;
bool on(const signals::ipc::hook& evt) override;
bool on(const signals::ui::update_background& evt) override;
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private:
size_t setup_modules(alignment align);
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bool forward_action(const actions_util::action& cmd);
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bool try_forward_legacy_action(const string& cmd);
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connection& m_connection;
signal_emitter& m_sig;
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const logger& m_log;
const config& m_conf;
unique_ptr<bar> m_bar;
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unique_ptr<ipc> m_ipc;
unique_ptr<inotify_watch> m_confwatch;
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std::unique_ptr<eventloop> eloop;
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/**
* \brief Async handle to notify the eventloop
*
* This handle is used to notify the eventloop of changes which are not otherwise covered by other handles.
* E.g. click actions.
*/
std::unique_ptr<uv_async_t> m_notifier{nullptr};
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/**
* \brief Destination path of generated snapshot
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*/
string m_snapshot_dst;
/**
* \brief Controls weather the output gets printed to stdout
*/
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bool m_writeback{false};
/**
* \brief Loaded modules
*/
vector<module_t> m_modules;
/**
* \brief Loaded modules grouped by block
*/
modulemap_t m_blocks;
/**
* \brief Maximum number of subsequent events to swallow
*/
size_t m_swallow_limit{5U};
/**
* \brief Time to wait for subsequent events
*/
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std::chrono::milliseconds m_swallow_update{10};
/**
* \brief Input data
*/
string m_inputdata;
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/**
* \brief Misc threads
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*/
vector<std::thread> m_threads;
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};
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POLYBAR_NS_END