Merge pull request #772 from patrick96/nested_actions
fix(renderer): Properly support nested actions
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commit
0a5ad9c76f
@ -689,13 +689,20 @@ void bar::handle(const evt::button_press& evt) {
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m_buttonpress_pos = evt->event_x;
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const auto deferred_fn = [&](size_t) {
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for (auto&& action : m_renderer->actions()) {
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if (action.button == m_buttonpress_btn && !action.active && action.test(m_buttonpress_pos)) {
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/*
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* Iterate over all defined actions in reverse order until matching action is found
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* To properly handle nested actions we iterate in reverse because nested actions are added later than their
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* surrounding action block
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*/
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auto actions = m_renderer->actions();
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for (auto action = actions.rbegin(); action != actions.rend(); action++) {
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if (action->button == m_buttonpress_btn && !action->active && action->test(m_buttonpress_pos)) {
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m_log.trace("Found matching input area");
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m_sig.emit(button_press{string{action.command}});
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m_sig.emit(button_press{string{action->command}});
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return;
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}
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}
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for (auto&& action : m_opts.actions) {
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if (action.button == m_buttonpress_btn && !action.command.empty()) {
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m_log.trace("Found matching fallback handler");
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@ -767,11 +767,16 @@ bool renderer::on(const signals::parser::action_begin& evt) {
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bool renderer::on(const signals::parser::action_end& evt) {
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auto btn = evt.cast();
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/*
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* Iterate actions in reverse and find the FIRST active action that matches
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*/
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m_log.trace_x("renderer: action_end(btn=%i)", static_cast<int>(btn));
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for (auto action = m_actions.rbegin(); action != m_actions.rend(); action++) {
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if (action->active && action->align == m_align && action->button == btn) {
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action->end_x = m_blocks.at(action->align).x;
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action->active = false;
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break;
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}
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}
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return true;
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