Merge pull request #772 from patrick96/nested_actions

fix(renderer): Properly support nested actions
This commit is contained in:
Patrick Ziegler 2017-09-24 08:26:37 +02:00 committed by GitHub
commit 0a5ad9c76f
2 changed files with 15 additions and 3 deletions

View File

@ -689,13 +689,20 @@ void bar::handle(const evt::button_press& evt) {
m_buttonpress_pos = evt->event_x;
const auto deferred_fn = [&](size_t) {
for (auto&& action : m_renderer->actions()) {
if (action.button == m_buttonpress_btn && !action.active && action.test(m_buttonpress_pos)) {
/*
* Iterate over all defined actions in reverse order until matching action is found
* To properly handle nested actions we iterate in reverse because nested actions are added later than their
* surrounding action block
*/
auto actions = m_renderer->actions();
for (auto action = actions.rbegin(); action != actions.rend(); action++) {
if (action->button == m_buttonpress_btn && !action->active && action->test(m_buttonpress_pos)) {
m_log.trace("Found matching input area");
m_sig.emit(button_press{string{action.command}});
m_sig.emit(button_press{string{action->command}});
return;
}
}
for (auto&& action : m_opts.actions) {
if (action.button == m_buttonpress_btn && !action.command.empty()) {
m_log.trace("Found matching fallback handler");

View File

@ -767,11 +767,16 @@ bool renderer::on(const signals::parser::action_begin& evt) {
bool renderer::on(const signals::parser::action_end& evt) {
auto btn = evt.cast();
/*
* Iterate actions in reverse and find the FIRST active action that matches
*/
m_log.trace_x("renderer: action_end(btn=%i)", static_cast<int>(btn));
for (auto action = m_actions.rbegin(); action != m_actions.rend(); action++) {
if (action->active && action->align == m_align && action->button == btn) {
action->end_x = m_blocks.at(action->align).x;
action->active = false;
break;
}
}
return true;