fix(tray): Correct alignment coords
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4c2d710169
commit
24df9e30a3
@ -280,12 +280,20 @@ void bar::bootstrap_tray() {
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settings.width *= scale;
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settings.height_fill *= scale;
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if (settings.align == alignment::RIGHT) {
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settings.orig_x = m_opts.pos.x + m_opts.size.w - m_opts.borders.at(edge::RIGHT).size;
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} else if (settings.align == alignment::LEFT) {
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settings.orig_x = m_opts.pos.x + m_opts.borders.at(edge::LEFT).size;
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} else if (settings.align == alignment::CENTER) {
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settings.orig_x = m_opts.pos.x + m_opts.center.x - (settings.width / 2);
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auto inner_area = m_opts.inner_area(true);
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switch (settings.align) {
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case alignment::NONE:
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break;
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case alignment::LEFT:
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settings.orig_x = inner_area.x;
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break;
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case alignment::CENTER:
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settings.orig_x = inner_area.x + inner_area.width / 2 - settings.width / 2;
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break;
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case alignment::RIGHT:
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settings.orig_x = inner_area.x + inner_area.width;
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break;
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}
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// Set user-defined background color
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@ -210,27 +210,20 @@ void renderer::flush(bool clear) {
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// Calculate the area that was reserved so that we
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// can clear any previous content drawn at the same location
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xcb_rectangle_t clear_area{0, 0, 0U, 0U};
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xcb_rectangle_t clear_area{r.x, r.y, r.width, r.height};
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if (m_cleararea.size && m_cleararea.side == edge::RIGHT) {
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clear_area.x = m_bar.size.w - m_cleararea.size - right.width;
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clear_area.y = 0;
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clear_area.x += r.width;
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clear_area.y = top.height;
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clear_area.width = m_cleararea.size;
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clear_area.height = m_bar.size.h;
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} else if (m_cleararea.size && m_cleararea.side == edge::LEFT) {
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clear_area.x = left.width;
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clear_area.y = top.height;
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clear_area.width = m_cleararea.size;
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clear_area.height = m_rect.height;
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} else if (m_cleararea.size && m_cleararea.side == edge::TOP) {
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clear_area.x = m_rect.x;
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clear_area.y = m_rect.y;
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clear_area.width = m_rect.width;
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clear_area.height = m_cleararea.size;
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} else if (m_cleararea.size && m_cleararea.side == edge::TOP) {
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clear_area.x = m_rect.x;
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clear_area.y = m_rect.y + m_rect.height - m_cleararea.size;
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clear_area.width = m_rect.width;
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} else if (m_cleararea.size && m_cleararea.side == edge::BOTTOM) {
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clear_area.y += r.height - m_cleararea.size;
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clear_area.height = m_cleararea.size;
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}
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