Only trigger async once eventloop has been setup
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@ -105,6 +105,11 @@ class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eve
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std::unique_ptr<eventloop> eloop;
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/**
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* Once this is set to true, 'eloop' and any uv handles can be used.
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*/
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std::atomic_bool m_eloop_ready{false};
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/**
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* \brief Async handle to notify the eventloop
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*
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@ -153,14 +153,13 @@ void controller::trigger_update(bool force) {
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m_notifications.update = true;
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m_notifications.force_update = m_notifications.force_update || force;
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// TODO this isn't really safe
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if (m_notifier) {
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trigger_notification();
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}
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trigger_notification();
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}
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void controller::trigger_notification() {
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UV(uv_async_send, m_notifier.get());
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if (m_eloop_ready) {
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UV(uv_async_send, m_notifier.get());
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}
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}
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void controller::stop(bool reload) {
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@ -285,8 +284,6 @@ void controller::read_events(bool confwatch) {
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m_bar->start();
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}
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process_update(true);
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auto ipc_handle = std::unique_ptr<uv_pipe_t>(nullptr);
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auto screenshot_timer_handle = std::unique_ptr<uv_timer_t>(nullptr);
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@ -326,6 +323,13 @@ void controller::read_events(bool confwatch) {
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UV(uv_timer_start, screenshot_timer_handle.get(), screenshot_cb_wrapper, 3000, 0);
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}
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m_eloop_ready.store(true);
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/*
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* Immediately trigger and update so that the bar displays something.
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*/
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trigger_update(true);
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eloop->run();
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} catch (const exception& err) {
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m_log.err("Fatal Error in eventloop: %s", err.what());
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