fix(network): Remove pointless lock
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@ -85,12 +85,8 @@ void NetworkModule::subthread_routine()
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float(this->animation_packetloss->get_framerate()) / 1000.0f);
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while (this->enabled()) {
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std::unique_lock<concurrency::SpinLock> lck(this->broadcast_lock);
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if (this->connected && this->conseq_packetloss) {
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lck.unlock();
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if (this->connected && this->conseq_packetloss)
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this->broadcast();
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}
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std::this_thread::sleep_for(dur);
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}
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