use steady clock instead of system clock
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e6e010e45b
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@ -160,7 +160,10 @@ namespace modules {
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*/
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void battery_module::start() {
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this->inotify_module::start();
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m_subthread = thread(&battery_module::subthread, this);
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// We only start animation thread if there is at least one animation.
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if (m_animation_charging || m_animation_discharging) {
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m_subthread = thread(&battery_module::subthread, this);
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}
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}
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/**
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@ -345,13 +348,13 @@ namespace modules {
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m_log.trace("%s: Start of subthread", name());
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while (running()) {
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auto now = chrono::system_clock::now();
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auto now = chrono::steady_clock::now();
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auto framerate = 1000U; // milliseconds
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if (m_state == battery_module::state::CHARGING) {
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if (m_state == battery_module::state::CHARGING && m_animation_charging) {
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m_animation_charging->increment();
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broadcast();
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framerate = m_animation_charging->framerate();
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} else if (m_state == battery_module::state::DISCHARGING) {
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} else if (m_state == battery_module::state::DISCHARGING && m_animation_discharging) {
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m_animation_discharging->increment();
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broadcast();
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framerate = m_animation_discharging->framerate();
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@ -176,7 +176,7 @@ namespace modules {
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const chrono::milliseconds framerate{m_animation_packetloss->framerate()};
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while (running()) {
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auto now = chrono::system_clock::now();
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auto now = chrono::steady_clock::now();
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if (m_connected && m_packetloss) {
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m_animation_packetloss->increment();
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broadcast();
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