Better way to notify controller

This commit is contained in:
patrick96 2021-09-11 15:39:22 +02:00 committed by Patrick Ziegler
parent e3cb94ef88
commit ce63305c1d
2 changed files with 54 additions and 41 deletions
src/components

View file

@ -29,11 +29,6 @@
POLYBAR_NS
sig_atomic_t g_reload{0};
sig_atomic_t g_terminate{0};
// TODO pass this information in a better way
sig_atomic_t g_update{0};
sig_atomic_t g_force_update{0};
/**
* Build controller instance
@ -138,36 +133,38 @@ bool controller::run(bool writeback, string snapshot_dst, bool confwatch) {
* Enqueue input data
*/
void controller::trigger_action(string&& input_data) {
if (!m_inputdata.empty()) {
m_log.trace("controller: Swallowing input event (pending data)");
} else {
m_inputdata = forward<string>(input_data);
std::unique_lock<std::mutex> guard(m_notification_mutex);
if (m_notifications.inputdata.empty()) {
m_notifications.inputdata = std::forward<string>(input_data);
// TODO create function for this
UV(uv_async_send, m_notifier.get());
} else {
m_log.trace("controller: Swallowing input event (pending data)");
}
}
void controller::trigger_quit(bool reload) {
g_terminate = 1;
g_reload = reload;
std::unique_lock<std::mutex> guard(m_notification_mutex);
m_notifications.quit = true;
m_notifications.reload = m_notifications.reload || reload;
// TODO create function for this
UV(uv_async_send, m_notifier.get());
}
void controller::trigger_update(bool force) {
if (force) {
g_force_update = 1;
} else {
g_update = 1;
}
std::unique_lock<std::mutex> guard(m_notification_mutex);
m_notifications.update = true;
m_notifications.force_update = m_notifications.force_update || force;
// TODO this isn't really safe
if (m_notifier) {
// TODO create function for this
UV(uv_async_send, m_notifier.get());
}
}
void controller::stop(bool reload) {
g_terminate = 1;
g_reload = reload;
eloop->stop();
}
@ -220,23 +217,27 @@ void controller::confwatch_handler(const char* filename, int, int) {
}
void controller::notifier_handler() {
if (g_terminate) {
notifications_t data{};
{
std::unique_lock<std::mutex> guard(m_notification_mutex);
std::swap(m_notifications, data);
}
if (data.quit) {
// TODO store this in the instance
g_reload = data.reload;
eloop->stop();
return;
}
if (!m_inputdata.empty()) {
process_inputdata();
if (!data.inputdata.empty()) {
process_inputdata(std::move(data.inputdata));
}
if (g_force_update) {
process_update(true);
} else if (g_update) {
process_update(false);
if (data.update) {
process_update(data.force_update);
}
g_update = 0;
g_force_update = 0;
}
static void ipc_alloc_cb(uv_handle_t*, size_t, uv_buf_t* buf) {
@ -484,14 +485,7 @@ bool controller::forward_action(const actions_util::action& action_triple) {
/**
* Process stored input data
*/
void controller::process_inputdata() {
if (m_inputdata.empty()) {
return;
}
const string cmd = std::move(m_inputdata);
m_inputdata = string{};
void controller::process_inputdata(string&& cmd) {
m_log.trace("controller: Processing inputdata: %s", cmd);
// Every command that starts with '#' is considered an action string.