Better way to notify controller
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@ -64,7 +64,7 @@ class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eve
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protected:
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void read_events(bool confwatch);
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void process_inputdata();
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void process_inputdata(string&& cmd);
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bool process_update(bool force);
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bool on(const signals::eventqueue::notify_change& evt) override;
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@ -78,6 +78,16 @@ class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eve
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bool on(const signals::ui::update_background& evt) override;
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private:
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struct notifications_t {
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bool quit;
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bool reload;
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bool update;
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bool force_update;
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string inputdata;
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notifications_t() : quit(false), reload(false), update(false), force_update(false), inputdata(string{}) {}
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};
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size_t setup_modules(alignment align);
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bool forward_action(const actions_util::action& cmd);
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@ -100,6 +110,20 @@ class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eve
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*/
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std::unique_ptr<uv_async_t> m_notifier{nullptr};
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/**
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* Notification data for the controller.
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*
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* Triggers, potentially from other threads, update this structure and notify the controller through m_notifier.
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*/
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notifications_t m_notifications{};
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/**
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* \brief Protected m_notifications.
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*
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* All accesses to m_notifications must hold this mutex.
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*/
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std::mutex m_notification_mutex{};
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/**
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* \brief Destination path of generated snapshot
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*/
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@ -119,11 +143,6 @@ class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eve
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* \brief Loaded modules grouped by block
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*/
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modulemap_t m_blocks;
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/**
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* \brief Input data
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*/
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string m_inputdata;
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};
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POLYBAR_NS_END
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@ -29,11 +29,6 @@
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POLYBAR_NS
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sig_atomic_t g_reload{0};
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sig_atomic_t g_terminate{0};
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// TODO pass this information in a better way
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sig_atomic_t g_update{0};
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sig_atomic_t g_force_update{0};
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/**
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* Build controller instance
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@ -138,36 +133,38 @@ bool controller::run(bool writeback, string snapshot_dst, bool confwatch) {
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* Enqueue input data
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*/
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void controller::trigger_action(string&& input_data) {
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if (!m_inputdata.empty()) {
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m_log.trace("controller: Swallowing input event (pending data)");
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} else {
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m_inputdata = forward<string>(input_data);
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std::unique_lock<std::mutex> guard(m_notification_mutex);
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if (m_notifications.inputdata.empty()) {
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m_notifications.inputdata = std::forward<string>(input_data);
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// TODO create function for this
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UV(uv_async_send, m_notifier.get());
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} else {
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m_log.trace("controller: Swallowing input event (pending data)");
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}
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}
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void controller::trigger_quit(bool reload) {
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g_terminate = 1;
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g_reload = reload;
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std::unique_lock<std::mutex> guard(m_notification_mutex);
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m_notifications.quit = true;
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m_notifications.reload = m_notifications.reload || reload;
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// TODO create function for this
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UV(uv_async_send, m_notifier.get());
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}
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void controller::trigger_update(bool force) {
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if (force) {
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g_force_update = 1;
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} else {
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g_update = 1;
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}
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std::unique_lock<std::mutex> guard(m_notification_mutex);
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m_notifications.update = true;
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m_notifications.force_update = m_notifications.force_update || force;
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// TODO this isn't really safe
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if (m_notifier) {
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// TODO create function for this
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UV(uv_async_send, m_notifier.get());
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}
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}
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void controller::stop(bool reload) {
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g_terminate = 1;
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g_reload = reload;
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eloop->stop();
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}
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@ -220,23 +217,27 @@ void controller::confwatch_handler(const char* filename, int, int) {
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}
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void controller::notifier_handler() {
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if (g_terminate) {
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notifications_t data{};
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{
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std::unique_lock<std::mutex> guard(m_notification_mutex);
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std::swap(m_notifications, data);
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}
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if (data.quit) {
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// TODO store this in the instance
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g_reload = data.reload;
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eloop->stop();
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return;
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}
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if (!m_inputdata.empty()) {
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process_inputdata();
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if (!data.inputdata.empty()) {
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process_inputdata(std::move(data.inputdata));
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}
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if (g_force_update) {
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process_update(true);
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} else if (g_update) {
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process_update(false);
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if (data.update) {
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process_update(data.force_update);
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}
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g_update = 0;
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g_force_update = 0;
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}
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static void ipc_alloc_cb(uv_handle_t*, size_t, uv_buf_t* buf) {
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@ -484,14 +485,7 @@ bool controller::forward_action(const actions_util::action& action_triple) {
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/**
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* Process stored input data
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*/
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void controller::process_inputdata() {
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if (m_inputdata.empty()) {
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return;
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}
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const string cmd = std::move(m_inputdata);
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m_inputdata = string{};
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void controller::process_inputdata(string&& cmd) {
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m_log.trace("controller: Processing inputdata: %s", cmd);
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// Every command that starts with '#' is considered an action string.
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