The renderer now only stores the positions of the actions because that
is specific to the renderer and because the actual position can only be
finalized after all the rendering is done because intitially the
positions are relative to the alignment and not the bar.
The variables storing the current colors, attribute activations and font
were only used in a single place and can easily also be read from the
context.
This allows us to remove a lot of the state of the renderer.
* refactor(color): Use enum class for color type
* Add testcases for tag parser
* Make tag parser a pull-style parser
Being able to parse single elements at a time gives us more fine-grained
error messages, we can also parse as much as possible and only stop
after an exception.
* fix(color): Parser did not check for invalid chars
* tag parser: First full implementation
* tag parser: Fix remaining failing tests
* tag parser: Replace old parser
* tag parser: Treat alignment as formatting tag
Makes the structure less complex and the alignment tags really are
formatting tags, they are structurally no different from the %{R} tag.
* tag parser: Cleanup type definitions
All type definitions for tags now live in tags/types.hpp, the parser.hpp
only contains the definitions necessary for actually calling the parser,
this shouldn't be included in many places (only places that actually do
parsing). But many places need the definitions for the tags themselves.
* Rename components/parser to tags/dispatch
* tag parser: Cleanup
* Add changelog
The %{PR} tag is introduced for this. It resets all colors as well as
the activation of the underline and overline and font.
This has become necessary because we don't track what raw tags a user
injects into the formatting string and otherwise their raw tags could
bleed through.
This doesn't touch action tags because even before raw action tags
weren't being tracked. Action tags also have the requirement that they
have to be used in pairs, so closing them prematurely could break things
(for example with click actions for the entire bar)
We now take the bar position that the window manager gives us instead of trying
to calculate it ourselves. This is more correct when multiple bars are attached
to the same edge, as the window manager may move some of them in that
case (assuming override redirect is not enabled)