* Remove unused function
* Refactor deprecation warning
* Modules take config as parameter instead of using the singleton
* Bar take config as parameter instead of using the singleton
* Renderer take config as parameter instead of using the singleton
* Legacy Tray Manager take config as parameter instead of using the singleton
* Screen take config as parameter instead of using the singleton
* Controller take config as parameter instead of using the singleton
* Remove the config singleton
* Apply review suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Apply style suggestion
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
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Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* build: Add -Wsuggest-override
We should always use the override specifier when overriding virtual
functions. This helps prevent errors when a subclass tries to create a
function with the same name as a virtual function in a super-class but
with a different purpose.
* clang-format
* Upload logs on failure
* Add override to unsupported.hpp
* cmake: Make -Wsuggest-override flag conditional
This allows us to identify module by their type and it is also better to
store the module type as part of the module instead of having it
hardcoded in factory.hpp