* Add toggle_visible action
* Add set_visible and set_invisible actions
* Rename toggle_visible method to match
`action_toggle_visible` -> `action_toggle_visibility`
Matches with `EVENT_TOGGLE_VISIBILITY`
* Update CHANGELOG
* Revert #2320 IPC commands
IPC commands are no longer necessary now that the actions are
implemented. Changed some method permissions as well to reflect this.
* Add logging and change action names
- `module_toggle`
- `module_show`
- `module_hide`
Delineate common actions to all modules with a `module_` prefix (for
future actions too)
* Update documentation
* build: Add -Wsuggest-override
We should always use the override specifier when overriding virtual
functions. This helps prevent errors when a subclass tries to create a
function with the same name as a virtual function in a super-class but
with a different purpose.
* clang-format
* Upload logs on failure
* Add override to unsupported.hpp
* cmake: Make -Wsuggest-override flag conditional
Modules can now also be shown and hidden using ipc commands:
$ polybar-msg [-p PID] cmd hide.mymodule # Hides module mymodule
$ polybar-msg [-p PID] cmd show.mymodule # Shows module mymodule
$ polybar-msg [-p PID] cmd toggle.mymodule # Toggles visibility of mymodule
* Hopefully implement visibility checking
* Implement hide command
* Implement `show` and `toggle` commands
* Refactor and add some logging
* Run style checks and update CHANGELOG
* Get around unused parameter warnings
* Change `set_visible` to return nothing
* Make errors more informative
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* Update bar when changing module visibility
- Called in the module to maintain dependence on the signal emitter
- Update CHANGELOG to make changes more verbose
* wrong var
* Update include/modules/unsupported.hpp
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
Shell commands triggered from action tags used to block polybar until
they finished.
Since we are not actually interested in the output of the commands, it
makes sense to run them completely detached from polybar and have
polybar not block when executing these commands.
Now the spawned child processes no longer get killed when polybar
exits. This is fine because polybar is not responsible for these
processes since they were explicitly started by the user through click
commands.
Ref: #770
Ref: #1680
Only modules can now be action handlers.
This also slightly simplifies the controller because we don't need to
keep track of input handlers, we can just use the module list.
Action strings now have the form '#MODULE#ACTION'
For example to trigger the action 'toggle' in the 'module/date' module
one would now use '%{A1:#date#toggle:}'
With this action strings can now be uniquely assigned to one module.
Fixes#1172
If an input is enqueued as a response to an input, the new input will be
swallowed because it will likely be enqueued less than 30ms after the
original event.
This is not something that is an issue right now but it is required to
finish #1907 where, in order to close the menu after a click, the menu
module gets an exec action that closes the menu and adds a command to
the event queue.
The setting also isn't too useful since it will just break polybar input
handling if inputs arrive too fast instead of (possibly) slowing down
the bar.
* refactor: Use flat module list if possible
Before if you wanted to iterate over all loaded modules you had to first
iterate over all blocks and then over their modules even if you didn't
care about alignment.
* refactor: setup modules in separate function
* controller: Print error for duplicate modules
You can't use the same name twice inside the module lists
E.g.
modules-left = a b c
modules-center = a
modules-right = b
would print an error.
We only print an error for now because we don't want to break existing
configs. But in the future this should be properly enforced.