polybar-dwm/include/drawtypes/animation.hpp
Michael Carlberg 39d3f61497 refactor(core): Clean-up
- use "#pragma once" instead of the regular include guard
- fix errors and warnings reported by cppcheck
2016-06-02 01:32:06 +02:00

39 lines
867 B
C++

#pragma once
#include <string>
#include <vector>
#include <chrono>
#include "drawtypes/icon.hpp"
namespace drawtypes
{
class Animation
{
std::vector<std::unique_ptr<Icon>> frames;
int num_frames = 0;
int current_frame= 0;
int framerate_ms = 1000;
std::chrono::system_clock::time_point updated_at;
void tick();
public:
Animation(std::vector<std::unique_ptr<Icon>> &&frames, int framerate_ms = 1);
explicit Animation(int framerate_ms)
: framerate_ms(framerate_ms){}
void add(std::unique_ptr<Icon> &&frame);
std::unique_ptr<Icon> &get();
int get_framerate();
operator bool() {
return !this->frames.empty();
}
};
std::unique_ptr<Animation> get_config_animation(const std::string& config_path, const std::string& animation_name = "animation", bool required = true);
}