b8a1dd628e
- Reconnect on POLLHUP - Switch desktop using socket instead of std::system() Fixes jaagr/lemonbuddy#27
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <unistd.h>
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#include "modules/base.hpp"
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#include "drawtypes/icon.hpp"
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#include "drawtypes/label.hpp"
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namespace modules
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{
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namespace bspwm
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{
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typedef struct payload_t {
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char data[BUFSIZ];
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size_t len = 0;
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} payload_t;
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enum Flag
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{
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WORKSPACE_NONE,
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WORKSPACE_ACTIVE,
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WORKSPACE_URGENT,
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WORKSPACE_EMPTY,
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WORKSPACE_OCCUPIED,
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// used when the monitor is unfocused
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WORKSPACE_DIMMED,
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MODE_NONE,
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MODE_LAYOUT_MONOCLE,
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MODE_LAYOUT_TILED,
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MODE_STATE_FULLSCREEN,
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MODE_STATE_FLOATING,
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MODE_NODE_LOCKED,
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MODE_NODE_STICKY,
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MODE_NODE_PRIVATE
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};
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struct Workspace
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{
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Flag flag;
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std::unique_ptr<drawtypes::Label> label;
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Workspace(Flag flag, std::unique_ptr<drawtypes::Label> label) {
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this->flag = flag;
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this->label.swap(label);
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}
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operator bool() { return this->label && *this->label; }
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};
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}
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DefineModule(BspwmModule, EventModule)
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{
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static constexpr auto TAG_LABEL_STATE = "<label-state>";
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static constexpr auto TAG_LABEL_MODE = "<label-mode>";
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static constexpr auto EVENT_CLICK = "bwm";
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std::map<bspwm::Flag, std::unique_ptr<drawtypes::Label>> mode_labels;
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std::map<bspwm::Flag, std::unique_ptr<drawtypes::Label>> state_labels;
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std::vector<std::unique_ptr<bspwm::Workspace>> workspaces;
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std::vector<std::unique_ptr<drawtypes::Label>*> modes;
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std::unique_ptr<drawtypes::IconMap> icons;
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std::string monitor;
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int socket_fd = -1;
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std::string prev_data;
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public:
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BspwmModule(std::string name, std::string monitor);
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~BspwmModule();
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void start();
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bool has_event();
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bool update();
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bool build(Builder *builder, std::string tag);
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bool handle_command(std::string cmd);
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};
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}
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