153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
#pragma once
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#include <mutex>
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#include <queue>
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#include "common.hpp"
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#include "components/eventloop.hpp"
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#include "components/types.hpp"
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#include "events/signal_fwd.hpp"
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#include "events/signal_receiver.hpp"
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#include "settings.hpp"
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#include "utils/actions.hpp"
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#include "utils/file.hpp"
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#include "x11/types.hpp"
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POLYBAR_NS
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using std::queue;
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// fwd decl {{{
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enum class alignment;
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class bar;
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class config;
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class connection;
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class inotify_watch;
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class logger;
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class signal_emitter;
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namespace modules {
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struct module_interface;
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} // namespace modules
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using module_t = shared_ptr<modules::module_interface>;
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using modulemap_t = std::map<alignment, vector<module_t>>;
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// }}}
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class controller : public signal_receiver<SIGN_PRIORITY_CONTROLLER, signals::eventqueue::exit_reload,
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signals::eventqueue::notify_change, signals::eventqueue::notify_forcechange,
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signals::eventqueue::check_state, signals::ipc::action, signals::ipc::command,
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signals::ipc::hook, signals::ui::button_press, signals::ui::update_background> {
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public:
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using make_type = unique_ptr<controller>;
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static make_type make(bool has_ipc, eventloop::loop&);
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explicit controller(connection&, signal_emitter&, const logger&, const config&, bool has_ipc, eventloop::loop&);
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~controller();
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bool run(bool writeback, string snapshot_dst, bool confwatch);
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void trigger_action(string&& input_data);
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void trigger_quit(bool reload);
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void trigger_update(bool force);
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void stop(bool reload);
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void signal_handler(int signum);
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void conn_cb();
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void confwatch_handler(const char* fname);
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void notifier_handler();
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void screenshot_handler();
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protected:
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void trigger_notification();
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void read_events(bool confwatch);
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void process_inputdata(string&& cmd);
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bool process_update(bool force);
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void update_reload(bool reload);
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bool on(const signals::eventqueue::notify_change& evt) override;
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bool on(const signals::eventqueue::notify_forcechange& evt) override;
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bool on(const signals::eventqueue::exit_reload& evt) override;
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bool on(const signals::eventqueue::check_state& evt) override;
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bool on(const signals::ui::button_press& evt) override;
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bool on(const signals::ipc::action& evt) override;
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bool on(const signals::ipc::command& evt) override;
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bool on(const signals::ipc::hook& evt) override;
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bool on(const signals::ui::update_background& evt) override;
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private:
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struct notifications_t {
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bool quit;
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bool reload;
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bool update;
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bool force_update;
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queue<string> inputdata;
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notifications_t() : quit(false), reload(false), update(false), force_update(false), inputdata(queue<string>{}) {}
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};
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size_t setup_modules(alignment align);
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bool forward_action(const actions_util::action& cmd);
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bool try_forward_legacy_action(const string& cmd);
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connection& m_connection;
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signal_emitter& m_sig;
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const logger& m_log;
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const config& m_conf;
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eventloop::loop& m_loop;
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unique_ptr<bar> m_bar;
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bool m_has_ipc;
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/**
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* @brief Async handle to notify the eventloop
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*
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* This handle is used to notify the eventloop of changes which are not otherwise covered by other handles.
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* E.g. click actions.
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*/
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eventloop::AsyncHandle& m_notifier{m_loop.handle<eventloop::AsyncHandle>([this]() { notifier_handler(); })};
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/**
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* Notification data for the controller.
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*
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* Triggers, potentially from other threads, update this structure and notify the controller through m_notifier.
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*/
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notifications_t m_notifications{};
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/**
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* @brief Protected m_notifications.
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*
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* All accesses to m_notifications must hold this mutex.
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*/
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std::mutex m_notification_mutex{};
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/**
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* @brief Destination path of generated snapshot
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*/
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string m_snapshot_dst;
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/**
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* @brief Controls weather the output gets printed to stdout
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*/
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bool m_writeback{false};
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/**
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* @brief Loaded modules
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*/
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vector<module_t> m_modules;
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/**
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* @brief Loaded modules grouped by block
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*/
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modulemap_t m_blocks;
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/**
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* @brief Flag to trigger reload after shutdown
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*/
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bool m_reload{false};
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};
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POLYBAR_NS_END
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