d592eea966
This allows us to identify module by their type and it is also better to store the module type as part of the module instead of having it hardcoded in factory.hpp
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#pragma once
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#include "components/config.hpp"
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#include "modules/meta/inotify_module.hpp"
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#include "settings.hpp"
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POLYBAR_NS
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namespace modules {
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class backlight_module : public inotify_module<backlight_module> {
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public:
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struct brightness_handle {
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void filepath(const string& path);
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float read() const;
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private:
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string m_path;
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};
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string get_output();
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public:
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explicit backlight_module(const bar_settings&, string);
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void idle();
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bool on_event(inotify_event* event);
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bool build(builder* builder, const string& tag) const;
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static constexpr auto TYPE = "internal/backlight";
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protected:
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bool input(string&& cmd);
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private:
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static constexpr auto TAG_LABEL = "<label>";
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static constexpr auto TAG_BAR = "<bar>";
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static constexpr auto TAG_RAMP = "<ramp>";
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static constexpr const char* EVENT_SCROLLUP{"backlight+"};
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static constexpr const char* EVENT_SCROLLDOWN{"backlight-"};
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ramp_t m_ramp;
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label_t m_label;
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progressbar_t m_progressbar;
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string m_path_backlight;
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float m_max_brightness;
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bool m_scroll{false};
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brightness_handle m_val;
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brightness_handle m_max;
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int m_percentage = 0;
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};
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} // namespace modules
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POLYBAR_NS_END
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