2022-02-20 01:41:41 +00:00
|
|
|
TODO:
|
2022-10-07 16:48:06 +00:00
|
|
|
* implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
|
|
|
|
* this makes certain functions easier - building the envelope for instance
|
|
|
|
* requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
|
|
|
|
* dishes add / remove height from keycaps, particularly spherical dishes
|
|
|
|
* a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
|
|
|
|
* you can't just set a new total_depth because of how width_difference and height_difference work
|
|
|
|
* the true solution would be to rewrite how the dishes work to make them very graduated at the edges
|
2022-02-20 01:41:41 +00:00
|
|
|
* implement regular polygon for skin extrusions
|
|
|
|
* switch to skin-shaped extrusions by default
|
|
|
|
* kailh choc has a non-square key unit; should I get that working for layouts etc?
|
|
|
|
* move everything over to layouts requiring a child key
|
|
|
|
* add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated
|