KeyV2/TODO.md
Bob e88a398f7a lots of stuff
* added new hex key shape
* moved corner and side sculpting functions into special variables
* fixed negative inset stems sticking out the top
* added corner smoothing functionality to 3d surface dishes
2022-10-07 12:48:07 -04:00

1.1 KiB

TODO:

  • implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
    • this makes certain functions easier - building the envelope for instance
    • requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
  • dishes add / remove height from keycaps, particularly spherical dishes
    • a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
      • you can't just set a new total_depth because of how width_difference and height_difference work
    • the true solution would be to rewrite how the dishes work to make them very graduated at the edges
  • implement regular polygon for skin extrusions
  • switch to skin-shaped extrusions by default
  • kailh choc has a non-square key unit; should I get that working for layouts etc?
  • move everything over to layouts requiring a child key
  • add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated