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e88a398f7a
* added new hex key shape * moved corner and side sculpting functions into special variables * fixed negative inset stems sticking out the top * added corner smoothing functionality to 3d surface dishes
14 lines
1.1 KiB
Markdown
14 lines
1.1 KiB
Markdown
TODO:
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* implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
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* this makes certain functions easier - building the envelope for instance
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* requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
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* dishes add / remove height from keycaps, particularly spherical dishes
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* a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
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* you can't just set a new total_depth because of how width_difference and height_difference work
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* the true solution would be to rewrite how the dishes work to make them very graduated at the edges
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* implement regular polygon for skin extrusions
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* switch to skin-shaped extrusions by default
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* kailh choc has a non-square key unit; should I get that working for layouts etc?
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* move everything over to layouts requiring a child key
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* add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated
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