I'm calling "key features" anything that goes on the key that isn't artisanal, so legends, the clearance check, the bump, etc.
1.1 KiB
CHANGELOG:
V2.0.0:
* added $fa values for minkowski and shape - so you can customize how much rounding there is
* rejiggered key.scad
pipeline for more clarity and less shapes
* implemented "3d_surface" dish - still in beta
* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
* created "hull" folder to house different ways of creating the overall key shape
* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
* wrote this changelog!
* flat_keytop_bottom
for less geometry. didn't help render rounded keys though
* still todo: add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy
* side-printed keycaps are first class! you can use the sideways()
modifier to set up sideways keycaps that have flat sides to print on.
* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top