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26 lines
1.8 KiB
Markdown
26 lines
1.8 KiB
Markdown
CHANGELOG:
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V2.0.0:
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* added $fa values for minkowski and shape - so you can customize how much rounding there is
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* rejiggered `key.scad` pipeline for more clarity and less shapes
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* implemented "3d_surface" dish - still in beta
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* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
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* created "hull" folder to house different ways of creating the overall key shape
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* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
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* wrote this changelog!
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* implemented `$inner_shape_type`, use "flat" for less geometry or "disable" to make a completely solid key easily. didn't help render rounded keys though
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* side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on.
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* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top
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* `$linear_extrude_shape` and `$skin_extrude_shape` retired in favor of `$hull_shape_type`
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* added regular_polygon shape and octagonal and hexagonal key profiles
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* added beta kailh choc
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* Finally got ISO Enter working correctly!
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* STILL TODO:
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* add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy
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* Make flat stem support default
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* make flat inner shape default
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* new_key_structure changes doesn't take into account support stems properly; fix
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* support repositioning to print on the back surface of the keycap
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* implement regular polygon for skin extrusions
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* switch to skin-shaped extrusions by default
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* kailh choc has a non-square key unit; should I get that working for layouts etc?
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