KeyV2/CHANGELOG.md
2020-09-30 01:35:16 -04:00

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CHANGELOG:
V2.0.0:
* added $fa values for minkowski and shape - so you can customize how much rounding there is
* rejiggered `key.scad` pipeline for more clarity and less shapes
* implemented "3d_surface" dish - still in beta
* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
* created "hull" folder to house different ways of creating the overall key shape
* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
* wrote this changelog!
* implemented `$inner_shape_type`, use "flat" for less geometry or "disable" to make a completely solid key easily. didn't help render rounded keys though
* side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on.
* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top
* `$linear_extrude_shape` and `$skin_extrude_shape` retired in favor of `$hull_shape_type`
* added regular_polygon shape and octagonal and hexagonal key profiles
* added beta kailh choc
* Finally got ISO Enter working correctly!
* STILL TODO:
* add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy
* Make flat stem support default
* make flat inner shape default
* new_key_structure changes doesn't take into account support stems properly; fix
* support repositioning to print on the back surface of the keycap
* implement regular polygon for skin extrusions
* switch to skin-shaped extrusions by default
* kailh choc has a non-square key unit; should I get that working for layouts etc?