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e88a398f7a
* added new hex key shape * moved corner and side sculpting functions into special variables * fixed negative inset stems sticking out the top * added corner smoothing functionality to 3d surface dishes
1.1 KiB
1.1 KiB
TODO:
- implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
- this makes certain functions easier - building the envelope for instance
- requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
- dishes add / remove height from keycaps, particularly spherical dishes
- a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
- you can't just set a new total_depth because of how width_difference and height_difference work
- the true solution would be to rewrite how the dishes work to make them very graduated at the edges
- a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
- implement regular polygon for skin extrusions
- switch to skin-shaped extrusions by default
- kailh choc has a non-square key unit; should I get that working for layouts etc?
- move everything over to layouts requiring a child key
- add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated