1
0
mirror of https://github.com/MarlinFirmware/Marlin.git synced 2024-11-27 22:08:02 +00:00
MarlinFirmware/Marlin/mesh_bed_leveling.h

93 lines
2.9 KiB
C
Raw Normal View History

/**
2016-03-24 18:01:20 +00:00
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
2015-03-15 09:43:26 +00:00
#include "Marlin.h"
#if ENABLED(MESH_BED_LEVELING)
2015-03-15 09:43:26 +00:00
2016-03-13 06:38:55 +00:00
#define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1))
#define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1))
2015-03-15 09:43:26 +00:00
class mesh_bed_leveling {
public:
2016-04-13 08:25:17 +00:00
bool active;
float z_offset;
2015-03-15 09:43:26 +00:00
float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
2015-03-15 22:18:11 +00:00
mesh_bed_leveling();
2015-03-15 22:18:11 +00:00
void reset();
2016-03-15 08:10:57 +00:00
float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
2015-03-15 09:43:26 +00:00
void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
2016-04-13 09:37:41 +00:00
inline void zigzag(int index, int &ix, int &iy) {
ix = index % (MESH_NUM_X_POINTS);
iy = index / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
}
void set_zigzag_z(int index, float z) {
int ix, iy;
zigzag(index, ix, iy);
set_z(ix, iy, z);
}
2015-03-15 09:43:26 +00:00
int select_x_index(float x) {
int i = 1;
while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++;
return i - 1;
2015-03-15 09:43:26 +00:00
}
2015-03-15 09:43:26 +00:00
int select_y_index(float y) {
int i = 1;
while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++;
return i - 1;
2015-03-15 09:43:26 +00:00
}
2015-03-15 09:43:26 +00:00
float calc_z0(float a0, float a1, float z1, float a2, float z2) {
float delta_z = (z2 - z1) / (a2 - a1);
float delta_a = a0 - a1;
return z1 + delta_a * delta_z;
2015-03-15 09:43:26 +00:00
}
2015-03-15 09:43:26 +00:00
float get_z(float x0, float y0) {
int x_index = select_x_index(x0);
int y_index = select_y_index(y0);
float z1 = calc_z0(x0,
get_x(x_index), z_values[y_index][x_index],
get_x(x_index + 1), z_values[y_index][x_index + 1]);
float z2 = calc_z0(x0,
get_x(x_index), z_values[y_index + 1][x_index],
get_x(x_index + 1), z_values[y_index + 1][x_index + 1]);
float z0 = calc_z0(y0,
get_y(y_index), z1,
get_y(y_index + 1), z2);
return z0 + z_offset;
2015-03-15 09:43:26 +00:00
}
};
2015-03-15 09:43:26 +00:00
extern mesh_bed_leveling mbl;
2015-03-15 09:43:26 +00:00
#endif // MESH_BED_LEVELING