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📝 Refer to 'PROGMEM' as 'flash'

This commit is contained in:
Scott Lahteine 2022-05-11 23:37:40 -05:00
parent 04fe50936e
commit 672d0d4448

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@ -1679,11 +1679,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1739,7 +1739,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2300,7 +2300,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.