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📝 Refer to 'PROGMEM' as 'flash'
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1 changed files with 4 additions and 4 deletions
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@ -1679,11 +1679,11 @@
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//#define XYZ_NO_FRAME
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#define XYZ_HOLLOW_FRAME
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// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
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// A bigger font is available for edit items. Costs 3120 bytes of flash.
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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//#define USE_BIG_EDIT_FONT
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// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
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// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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//#define USE_SMALL_INFOFONT
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@ -1739,7 +1739,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -2300,7 +2300,7 @@
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#define BUFSIZE 4
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// Transmission to Host Buffer Size
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// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
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// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
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// To buffer a simple "ok" you need 4 bytes.
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// For ADVANCED_OK (M105) you need 32 bytes.
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// For debug-echo: 128 bytes for the optimal speed.
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